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BansheeEngine
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aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
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BansheeForwardRenderer
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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13 лет назад |
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BansheeOctreeSM
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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13 лет назад |
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CamelotClient
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aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
CamelotCore
|
aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
CamelotD3D11RenderSystem
|
aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
CamelotD3D9Renderer
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aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
CamelotEditor
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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13 лет назад |
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CamelotFBXImporter
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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13 лет назад |
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CamelotFontImporter
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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13 лет назад |
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CamelotFreeImgImporter
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1b67b08c6b
DX9 and DX11 working with new pixel format layouts
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13 лет назад |
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CamelotGLRenderer
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aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
CamelotOISInput
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
13 лет назад |
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CamelotUtility
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605061be36
Fixed an issue with incorrectly specified texture format
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13 лет назад |
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BansheeEngine.sln
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
13 лет назад |
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Dependencies.txt
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
13 лет назад |
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Notes.txt
|
7a11f00bea
Fixed the issue with OpenGL texture endianess
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13 лет назад |
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TODO.txt
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aa46b8b57a
Overhauled OpenGL context handling
|
13 лет назад |
|
TODODoc.txt
|
aeacd7b646
Ported swapBuffers so it now happens on the proper context
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13 лет назад |
|
TODOEditor.txt
|
a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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13 лет назад |
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TODO_2D_GUI.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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13 лет назад |