#3d #game-engine #engine #gamedev

Marko Pintera aa46b8b57a Overhauled OpenGL context handling 13 лет назад
BansheeEngine aa46b8b57a Overhauled OpenGL context handling 13 лет назад
BansheeForwardRenderer aeacd7b646 Ported swapBuffers so it now happens on the proper context 13 лет назад
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 лет назад
CamelotClient aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CamelotCore aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CamelotD3D11RenderSystem aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CamelotD3D9Renderer aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotFBXImporter 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotFontImporter 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotFreeImgImporter 1b67b08c6b DX9 and DX11 working with new pixel format layouts 13 лет назад
CamelotGLRenderer aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotUtility 605061be36 Fixed an issue with incorrectly specified texture format 13 лет назад
BansheeEngine.sln 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
Notes.txt 7a11f00bea Fixed the issue with OpenGL texture endianess 13 лет назад
TODO.txt aa46b8b57a Overhauled OpenGL context handling 13 лет назад
TODODoc.txt aeacd7b646 Ported swapBuffers so it now happens on the proper context 13 лет назад
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад