BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 år sedan
DeferredDirectionalLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 år sedan
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 år sedan
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 år sedan
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 år sedan
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 år sedan
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 år sedan
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 år sedan
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 år sedan
ShadowDepthCube.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 år sedan
ShadowDepthDirectional.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 år sedan
ShadowDepthNormal.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 år sedan
ShadowProject.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 år sedan
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 år sedan
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 år sedan
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
TiledDeferredLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan