BearishSun 2adafb456c Merge branch 'linux' of https://github.com/almightykiwi/BansheeEngine into almightykiwi-linux пре 9 година
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsAnimation.h 9a6ee5a831 Root motion import implemented пре 9 година
BsAnimationClip.h 9a6ee5a831 Root motion import implemented пре 9 година
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options пре 9 година
BsAnimationCurve.h 362e8f530a Updated docs пре 9 година
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves пре 9 година
BsAnimationManager.h d1a3aea867 Fix typo in code пре 9 година
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import пре 9 година
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components пре 9 година
BsAudioClip.h a774a03552 AnimationClip foundation пре 9 година
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional пре 9 година
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) пре 9 година
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsAudioListener.h 7756e2673d Updated documentation for Audio API пре 9 година
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsAudioSource.h fa03beab16 Hot reload of audio clips пре 9 година
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD пре 9 година
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource пре 9 година
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources пре 9 година
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 9 година
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 9 година
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 9 година
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 9 година
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX пре 9 година
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue пре 9 година
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue пре 9 година
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue пре 9 година
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component пре 9 година
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements пре 9 година
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory пре 9 година
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization пре 9 година
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) пре 9 година
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCoreThread.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows пре 9 година
BsCurveCache.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation пре 9 година
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsFJoint.h 916f246010 Joint fixes: пре 9 година
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. пре 9 година
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsGpuBuffer.h e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 пре 9 година
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated пре 9 година
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP пре 9 година
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design пре 9 година
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap пре 9 година
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types пре 9 година
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms пре 9 година
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsHardwareBuffer.h 6e60730055 More work on Vulkan buffers пре 9 година
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods пре 9 година
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) пре 9 година
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt пре 9 година
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues пре 9 година
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsMaterial.h 362e8f530a Updated docs пре 9 година
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsMaterialParams.h 362e8f530a Updated docs пре 9 година
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor пре 9 година
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor пре 9 година
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsMeshCollider.h fa03beab16 Hot reload of audio clips пре 9 година
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options пре 9 година
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options пре 9 година
BsMeshManager.h 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshUtility.h a69052d9c5 Morph shape evaluation пре 9 година
BsMorphShapes.h b89005a830 Added morph shape curve evaluation пре 9 година
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation пре 9 година
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design пре 9 година
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. пре 9 година
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysics.h e75714d01c Add some missing includes пре 9 година
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation пре 9 година
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation пре 9 година
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation пре 9 година
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsProfilerCPU.h c168935089 Timers now use std::chrono пре 9 година
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements пре 9 година
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: пре 9 година
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class пре 9 година
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 9 година
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states пре 9 година
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods пре 9 година
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRendererMeshData.h a69052d9c5 Morph shape evaluation пре 9 година
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt пре 9 година
BsRigidbody.h f92ea8ea21 Removed unused Physics code пре 9 година
BsSamplerState.h e75714d01c Add some missing includes пре 9 година
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation пре 9 година
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) пре 9 година
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsShader.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline пре 9 година
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions пре 9 година
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers пре 9 година
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms пре 9 година
BsSkeletonMask.h 6164237881 Added bone filtering to animation пре 9 година
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers пре 9 година
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor пре 9 година
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsTechniqueRTTI.h e4637da406 Added tags to material techniques пре 9 година
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation пре 9 година
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods пре 9 година
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation пре 9 година
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation пре 9 година
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation пре 9 година
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsVertexDataDesc.h eb5d33c976 Post processing: пре 9 година
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager пре 9 година
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. пре 9 година
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година