| .. |
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Cocoa
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年之前 |
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Win32
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abc644c627
Modal windows
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11 年之前 |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年之前 |
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CmApplication.h
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e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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12 年之前 |
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CmBindableGpuParamBlock.h
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 年之前 |
|
CmBindableGpuParams.h
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99f545b06f
Added frame allocator
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12 年之前 |
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CmBlendState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmBlendStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmCPUProfiler.h
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6ad504f1b3
Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler
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12 年之前 |
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CmCgProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmCgProgramFactory.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
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CmCgProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmCommandQueue.h
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bbded86fda
Added gpu params for basic data types
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12 年之前 |
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CmCommonEnums.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 年之前 |
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CmComponent.h
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a3d90405e7
Closing an editor window no longer causes an exception in GUIManager
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12 年之前 |
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CmComponentRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmCoreObject.h
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 年之前 |
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CmCoreObjectManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmCoreThread.h
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 年之前 |
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CmCoreThreadAccessor.h
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 年之前 |
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CmDefaultRenderQueue.h
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8ae8dc6752
RenderQueue and improved RenderOperation design and handling
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12 年之前 |
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CmDeferredCallManager.h
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a8ba9930af
Fixed initialization issues due to caret
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12 年之前 |
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CmDepthStencilState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmDepthStencilStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmDrawOps.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 年之前 |
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CmEventQuery.h
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7214304ace
Added Timer queries
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12 年之前 |
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CmFolderMonitor.h
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236f028298
Lots more work on ProjectLibrary, plus work on ResourceTreeView
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12 年之前 |
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CmFont.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmFontDesc.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmFontImportOptions.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmFontImportOptionsRTTI.h
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c22edb2db2
Work on ProjectLibrary
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12 年之前 |
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CmFontManager.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmFontRTTI.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmGameObject.h
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3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
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12 年之前 |
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CmGameObjectHandle.h
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92a3261371
Bug with destroying GameObjects
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12 年之前 |
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CmGameObjectHandleRTTI.h
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1fafaa92a6
A lot more work on GameObject serialization
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12 年之前 |
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CmGameObjectManager.h
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1fafaa92a6
A lot more work on GameObject serialization
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12 年之前 |
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CmGameObjectRTTI.h
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3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
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12 年之前 |
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CmGpuBuffer.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 年之前 |
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CmGpuBufferView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmGpuParam.h
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564bb9b499
GUI and debug draw now use parameter handles for faster way of setting material parameters
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12 年之前 |
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CmGpuParamBlock.h
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bbded86fda
Added gpu params for basic data types
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12 年之前 |
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CmGpuParamBlockBuffer.h
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9205a99b69
Gpu param block is now tied to param block buffer
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12 年之前 |
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CmGpuParamDesc.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmGpuParams.h
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99f545b06f
Added frame allocator
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12 年之前 |
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CmGpuProgInclude.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmGpuProgIncludeImporter.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmGpuProgram.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 年之前 |
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CmGpuProgramImportOptions.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmGpuProgramImportOptionsRTTI.h
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1eafbaa11b
More new alloc system porting
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12 年之前 |
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CmGpuProgramImporter.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmGpuProgramManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmGpuProgramParams.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 年之前 |
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CmGpuProgramRTTI.h
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e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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12 年之前 |
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CmGpuResource.h
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a1f31053f5
Add an option to discard buffer contents upon writing
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12 年之前 |
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CmGpuResourceData.h
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8384594143
Renamed all instances of render thread to core thread
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12 年之前 |
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CmGpuResourceDataRTTI.h
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470c1c979b
PixelData inherits from GpuResourceData
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12 年之前 |
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CmGpuResourceRTTI.h
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d0301de9c9
Starting work on better gpu resource updates
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12 年之前 |
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CmHardwareBuffer.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 年之前 |
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CmHardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 年之前 |
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CmHighLevelGpuProgram.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmHighLevelGpuProgramManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
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CmImportOptions.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmImportOptionsRTTI.h
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1eafbaa11b
More new alloc system porting
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12 年之前 |
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CmImporter.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmIndexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmIndexData.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmInput.h
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047dd0ffcd
Added proper timestamps for OIS input events
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12 年之前 |
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CmInputFwd.h
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047dd0ffcd
Added proper timestamps for OIS input events
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12 年之前 |
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CmMaterial.h
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9205a99b69
Gpu param block is now tied to param block buffer
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12 年之前 |
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CmMaterialManager.cpp
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1eafbaa11b
More new alloc system porting
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12 年之前 |
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CmMaterialManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmMaterialRTTI.h
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404bcd6671
Better way of initializing MeshData
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12 年之前 |
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CmMemAllocCategories.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmMesh.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 年之前 |
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CmMeshBase.h
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 年之前 |
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CmMeshBaseRTTI.h
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d7cf519627
Started work on MeshHeap and transient meshes
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12 年之前 |
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CmMeshData.h
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 年之前 |
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CmMeshDataRTTI.h
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9392e45805
Better sub-mesh handling for Meshes
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12 年之前 |
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CmMeshHeap.h
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 年之前 |
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CmMeshManager.h
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9392e45805
Better sub-mesh handling for Meshes
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12 年之前 |
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CmMultiRenderTexture.h
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 年之前 |
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CmOSInputHandler.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年之前 |
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CmOcclusionQuery.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
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CmPass.h
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538bcedd0c
Bit more renames
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12 年之前 |
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CmPassRTTI.h
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1eafbaa11b
More new alloc system porting
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12 年之前 |
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CmPixelBuffer.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年之前 |
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CmPixelData.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年之前 |
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CmPixelDataRTTI.h
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1eafbaa11b
More new alloc system porting
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12 年之前 |
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CmPixelUtil.h
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fde4ac7233
Mono scripting start and first Script class
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12 年之前 |
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CmPixelVolume.h
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3fed3402b3
Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly)
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12 年之前 |
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CmPlatform.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年之前 |
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CmPlatformWndProc.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年之前 |
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CmPrerequisites.h
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236f028298
Lots more work on ProjectLibrary, plus work on ResourceTreeView
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12 年之前 |
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CmProfiler.h
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b2dd1e7508
Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results
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12 年之前 |
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CmQueryManager.h
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7214304ace
Added Timer queries
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12 年之前 |
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CmRasterizerState.h
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 年之前 |
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CmRasterizerStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
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CmRawInputHandler.h
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047dd0ffcd
Added proper timestamps for OIS input events
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12 年之前 |
|
CmRenderOperation.h
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9bb801f889
Bunch of fixes for MeshHeap and related systems
|
12 年之前 |
|
CmRenderQueue.h
|
9bb801f889
Bunch of fixes for MeshHeap and related systems
|
12 年之前 |
|
CmRenderStateManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmRenderSystem.h
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
|
11 年之前 |
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CmRenderSystemCapabilities.h
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 年之前 |
|
CmRenderSystemFactory.h
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ea7362503f
Added wide strings
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12 年之前 |
|
CmRenderSystemManager.h
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
|
11 年之前 |
|
CmRenderTarget.h
|
a2b4c80b20
Render textures are now rendered in correct order (scene view before main window)
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12 年之前 |
|
CmRenderTexture.h
|
cb10df23fe
Getting render target bindings to work so it shows up in GUI
|
12 年之前 |
|
CmRenderWindow.h
|
abc644c627
Modal windows
|
11 年之前 |
|
CmRenderWindowManager.h
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
|
12 年之前 |
|
CmRenderer.h
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2b14aca1e0
Added basic drop overlay mesh and material
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12 年之前 |
|
CmRendererFactory.h
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ea7362503f
Added wide strings
|
12 年之前 |
|
CmRendererManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
|
CmResource.h
|
f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 年之前 |
|
CmResourceHandle.h
|
f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
|
12 年之前 |
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CmResourceHandleRTTI.h
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
|
12 年之前 |
|
CmResourceManifest.h
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4ddeec90e0
EditorWidgetLayout & DockManagerLayout added (untested)
|
11 年之前 |
|
CmResourceManifestRTTI.h
|
6a24e0d39a
ProjectLibrary save/load
|
12 年之前 |
|
CmResourceRTTI.h
|
e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
|
12 年之前 |
|
CmResources.h
|
6a24e0d39a
ProjectLibrary save/load
|
12 年之前 |
|
CmSamplerState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmSamplerStateRTTI.h
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmSceneManager.h
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmSceneObject.h
|
3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
|
12 年之前 |
|
CmSceneObjectRTTI.h
|
3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
|
12 年之前 |
|
CmShader.h
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
|
CmShaderRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmSpecificImporter.h
|
ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
|
12 年之前 |
|
CmSubMesh.h
|
9392e45805
Better sub-mesh handling for Meshes
|
12 年之前 |
|
CmTechnique.h
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
|
CmTechniqueRTTI.h
|
1eafbaa11b
More new alloc system porting
|
12 年之前 |
|
CmTextData.h
|
53af23ab1d
Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters
|
12 年之前 |
|
CmTexture.h
|
ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
|
12 年之前 |
|
CmTextureManager.h
|
8fa8ac5145
Added managed GUIContent
|
12 年之前 |
|
CmTextureRTTI.h
|
e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
|
12 年之前 |
|
CmTextureView.h
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmTimerQuery.h
|
7214304ace
Added Timer queries
|
12 年之前 |
|
CmTransientMesh.h
|
9bb801f889
Bunch of fixes for MeshHeap and related systems
|
12 年之前 |
|
CmVertexBuffer.h
|
a3234b2fed
Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color
|
12 年之前 |
|
CmVertexData.h
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
|
CmVertexDataDesc.h
|
e7e420a0a6
Almost final version of transient meshes and MeshHeap
|
12 年之前 |
|
CmVertexDataDescRTTI.h
|
404bcd6671
Better way of initializing MeshData
|
12 年之前 |
|
CmVertexDeclaration.h
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 年之前 |
|
CmVertexDeclarationRTTI.h
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 年之前 |
|
CmViewport.h
|
61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
|
12 年之前 |
|
CmWin32Defs.h
|
3e75d9cf94
Added WIP OS drag and drop functionality
|
12 年之前 |
|
CmWin32FolderMonitor.h
|
236f028298
Lots more work on ProjectLibrary, plus work on ResourceTreeView
|
12 年之前 |
|
stdafx.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 年之前 |
|
targetver.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 年之前 |