Marko Pintera abc644c627 Modal windows 11 年之前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
Win32 abc644c627 Modal windows 11 年之前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmApplication.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 年之前
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 年之前
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 年之前
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 年之前
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 年之前
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 年之前
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCoreObject.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 年之前
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCoreThread.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 年之前
CmCoreThreadAccessor.h ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 年之前
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 年之前
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
CmEventQuery.h 7214304ace Added Timer queries 12 年之前
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 年之前
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 年之前
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGameObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年之前
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 年之前
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 年之前
CmGameObjectManager.h 1fafaa92a6 A lot more work on GameObject serialization 12 年之前
CmGameObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年之前
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 年之前
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 年之前
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 年之前
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuParams.h 99f545b06f Added frame allocator 12 年之前
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 年之前
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 年之前
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 年之前
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 年之前
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年之前
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 年之前
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 年之前
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 年之前
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 年之前
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 年之前
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年之前
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 年之前
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年之前
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 年之前
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年之前
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 年之前
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年之前
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmPass.h 538bcedd0c Bit more renames 12 年之前
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 年之前
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 年之前
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 年之前
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 年之前
CmQueryManager.h 7214304ace Added Timer queries 12 年之前
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 年之前
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 年之前
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年之前
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年之前
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmRenderSystem.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 年之前
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 年之前
CmRenderSystemFactory.h ea7362503f Added wide strings 12 年之前
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 年之前
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 年之前
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年之前
CmRenderWindow.h abc644c627 Modal windows 11 年之前
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 年之前
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年之前
CmRendererFactory.h ea7362503f Added wide strings 12 年之前
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmResource.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年之前
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年之前
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 年之前
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 12 年之前
CmResourceRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 年之前
CmResources.h 6a24e0d39a ProjectLibrary save/load 12 年之前
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSceneObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年之前
CmSceneObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年之前
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 年之前
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 年之前
CmTexture.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年之前
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 年之前
CmTextureRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 年之前
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmTimerQuery.h 7214304ace Added Timer queries 12 年之前
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年之前
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 年之前
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年之前
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 年之前
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 年之前
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 年之前
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前