CmMesh.cpp 14 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. #include "CmVertexDataDesc.h"
  13. #include "CmResources.h"
  14. #include "CmProfiler.h"
  15. namespace CamelotFramework
  16. {
  17. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  19. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  20. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  21. {
  22. }
  23. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  24. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  25. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  26. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType),
  27. mTempInitialMeshData(initialMeshData)
  28. {
  29. }
  30. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  31. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  32. mVertexData(nullptr), mIndexData(nullptr), mIndexType(initialMeshData->getIndexType()),
  33. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  34. {
  35. }
  36. Mesh::Mesh()
  37. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexData(nullptr),
  38. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  39. {
  40. }
  41. Mesh::~Mesh()
  42. {
  43. }
  44. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  45. {
  46. THROW_IF_NOT_CORE_THREAD;
  47. if(data.getTypeId() != TID_MeshData)
  48. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  49. if(discardEntireBuffer)
  50. {
  51. if(mBufferType == MeshBufferType::Static)
  52. {
  53. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  54. discardEntireBuffer = false;
  55. }
  56. }
  57. else
  58. {
  59. if(mBufferType == MeshBufferType::Dynamic)
  60. {
  61. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  62. discardEntireBuffer = true;
  63. }
  64. }
  65. const MeshData& meshData = static_cast<const MeshData&>(data);
  66. // Indices
  67. UINT32 indexOffset = meshData.getResourceIndexOffset() * meshData.getIndexElementSize();
  68. UINT32 indicesSize = meshData.getIndexBufferSize();
  69. UINT8* srcIdxData = meshData.getIndexData();
  70. if(meshData.getIndexElementSize() != mIndexData->indexBuffer->getIndexSize())
  71. {
  72. CM_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  73. toString(mIndexData->indexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  74. }
  75. if((indexOffset + indicesSize) > mIndexData->indexBuffer->getSizeInBytes())
  76. CM_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  77. mIndexData->indexBuffer->writeData(indexOffset, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  78. // Vertices
  79. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  80. {
  81. if(!mVertexDesc->hasStream(i))
  82. continue;
  83. if(!meshData.getVertexDesc()->hasStream(i))
  84. continue;
  85. // Ensure both have the same sized vertices
  86. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  87. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  88. if(myVertSize != otherVertSize)
  89. {
  90. CM_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  91. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  92. }
  93. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  94. UINT32 bufferOffset = meshData.getResourceVertexOffset() * meshData.getVertexDesc()->getVertexStride(i);
  95. UINT32 bufferSize = meshData.getStreamSize(i);
  96. UINT8* srcVertBufferData = meshData.getStreamData(i);
  97. if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
  98. CM_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  99. if(vertexBuffer->vertexColorReqRGBFlip())
  100. {
  101. UINT8* bufferCopy = (UINT8*)cm_alloc(bufferSize);
  102. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  103. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  104. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  105. {
  106. if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  107. continue;
  108. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  109. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  110. {
  111. UINT32* curColor = (UINT32*)colorData;
  112. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  113. colorData += vertexStride;
  114. }
  115. }
  116. vertexBuffer->writeData(bufferOffset, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  117. cm_free(bufferCopy);
  118. }
  119. else
  120. {
  121. vertexBuffer->writeData(bufferOffset, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  122. }
  123. }
  124. }
  125. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  126. {
  127. THROW_IF_NOT_CORE_THREAD;
  128. if(data.getTypeId() != TID_MeshData)
  129. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  130. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  131. if(mIndexData)
  132. indexType = mIndexData->indexBuffer->getType();
  133. MeshData& meshData = static_cast<MeshData&>(data);
  134. if(mIndexData)
  135. {
  136. if(meshData.getIndexElementSize() != mIndexData->indexBuffer->getIndexSize())
  137. {
  138. CM_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  139. toString(mIndexData->indexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  140. }
  141. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  142. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  143. UINT32 indexResourceOffset = meshData.getResourceIndexOffset();
  144. UINT8* indices = nullptr;
  145. if(indexType == IndexBuffer::IT_16BIT)
  146. indices = (UINT8*)meshData.getIndices16();
  147. else
  148. indices = (UINT8*)meshData.getIndices32();
  149. UINT32 remainingNumIndices = (UINT32)std::max(0, (INT32)(mNumIndices - indexResourceOffset));
  150. UINT32 numIndicesToCopy = std::min(remainingNumIndices, meshData.getNumIndices());
  151. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  152. if(indicesSize > meshData.getIndexBufferSize())
  153. CM_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  154. idxData += indexResourceOffset * idxElemSize;
  155. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  156. mIndexData->indexBuffer->unlock();
  157. }
  158. if(mVertexData)
  159. {
  160. auto vertexBuffers = mVertexData->getBuffers();
  161. UINT32 streamIdx = 0;
  162. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  163. {
  164. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  165. continue;
  166. // Ensure both have the same sized vertices
  167. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  168. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  169. if(myVertSize != otherVertSize)
  170. {
  171. CM_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  172. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  173. }
  174. UINT32 vertexResourceOffset = meshData.getResourceVertexOffset();
  175. UINT32 bufferOffset = vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
  176. UINT32 numVerticesToCopy = meshData.getNumVertices();
  177. VertexBufferPtr vertexBuffer = iter->second;
  178. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  179. if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
  180. CM_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  181. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY)) + vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
  182. UINT8* dest = meshData.getStreamData(streamIdx);
  183. memcpy(dest, vertDataPtr, bufferSize);
  184. vertexBuffer->unlock();
  185. streamIdx++;
  186. }
  187. }
  188. }
  189. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  190. {
  191. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  192. if(mIndexData)
  193. indexType = mIndexData->indexBuffer->getType();
  194. MeshDataPtr meshData = cm_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  195. return meshData;
  196. }
  197. const AABox& Mesh::getBounds() const
  198. {
  199. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  200. return AABox::BOX_EMPTY;
  201. }
  202. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  203. {
  204. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  205. return AABox::BOX_EMPTY;
  206. }
  207. std::shared_ptr<VertexData> Mesh::getVertexData() const
  208. {
  209. THROW_IF_NOT_CORE_THREAD;
  210. return mVertexData;
  211. }
  212. std::shared_ptr<IndexData> Mesh::getIndexData() const
  213. {
  214. THROW_IF_NOT_CORE_THREAD;
  215. return mIndexData;
  216. }
  217. void Mesh::initialize_internal()
  218. {
  219. THROW_IF_NOT_CORE_THREAD;
  220. mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
  221. mIndexData->indexCount = mNumIndices;
  222. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  223. mIndexType,
  224. mIndexData->indexCount,
  225. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  226. mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
  227. mVertexData->vertexCount = mNumVertices;
  228. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  229. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  230. {
  231. if(!mVertexDesc->hasStream(i))
  232. continue;
  233. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  234. mVertexData->vertexDeclaration->getVertexSize(i),
  235. mVertexData->vertexCount,
  236. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  237. mVertexData->setBuffer(i, vertexBuffer);
  238. }
  239. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  240. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  241. if(mTempInitialMeshData != nullptr)
  242. {
  243. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  244. mTempInitialMeshData = nullptr;
  245. }
  246. Resource::initialize_internal();
  247. }
  248. void Mesh::destroy_internal()
  249. {
  250. THROW_IF_NOT_CORE_THREAD;
  251. Resource::destroy_internal();
  252. }
  253. HMesh Mesh::dummy()
  254. {
  255. return MeshManager::instance().getDummyMesh();
  256. }
  257. /************************************************************************/
  258. /* SERIALIZATION */
  259. /************************************************************************/
  260. RTTITypeBase* Mesh::getRTTIStatic()
  261. {
  262. return MeshRTTI::instance();
  263. }
  264. RTTITypeBase* Mesh::getRTTI() const
  265. {
  266. return Mesh::getRTTIStatic();
  267. }
  268. /************************************************************************/
  269. /* STATICS */
  270. /************************************************************************/
  271. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  272. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  273. {
  274. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  275. return static_resource_cast<Mesh>(gResources().createResourceHandle(meshPtr));
  276. }
  277. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  278. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  279. {
  280. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc,
  281. initialMeshData, bufferType, drawOp, indexType);
  282. return static_resource_cast<Mesh>(gResources().createResourceHandle(meshPtr));
  283. }
  284. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  285. {
  286. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  287. return static_resource_cast<Mesh>(gResources().createResourceHandle(meshPtr));
  288. }
  289. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  290. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  291. {
  292. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  293. }
  294. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  295. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  296. {
  297. return MeshManager::instance().create(numVertices, numIndices, vertexDesc,
  298. initialMeshData, bufferType, drawOp, indexType);
  299. }
  300. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  301. {
  302. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  303. }
  304. }