Marko Pintera abc644c627 Modal windows 11 years ago
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 abc644c627 Modal windows 11 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 years ago
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 years ago
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 years ago
CmCoreObject.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCoreThread.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 years ago
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 years ago
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 years ago
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 years ago
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 years ago
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles 12 years ago
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 years ago
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 years ago
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 years ago
CmGpuParams.cpp 99f545b06f Added frame allocator 12 years ago
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 years ago
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 years ago
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 years ago
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 years ago
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 years ago
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 years ago
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 years ago
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmPass.cpp 99f545b06f Added frame allocator 12 years ago
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 years ago
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 years ago
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 years ago
CmPlatformWndProc.cpp abc644c627 Modal windows 11 years ago
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 years ago
CmQueryManager.cpp 7214304ace Added Timer queries 12 years ago
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmRenderSystem.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 years ago
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
CmRenderWindowManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 11 years ago
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 11 years ago
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 years ago
CmTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 11 years ago
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 years ago
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 years ago
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 years ago
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 years ago
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 11 years ago
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago