Marko Pintera a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) %!s(int64=12) %!d(string=hai) anos
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Include a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) %!s(int64=12) %!d(string=hai) anos
Source 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared %!s(int64=12) %!d(string=hai) anos
CamelotCore.vcxproj ff64948b20 Profiler Overlay code (untested) %!s(int64=12) %!d(string=hai) anos
CamelotCore.vcxproj.filters ff64948b20 Profiler Overlay code (untested) %!s(int64=12) %!d(string=hai) anos