BearishSun 39627c97f2 More work on user manuals vor 9 Jahren
..
Win32 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks vor 9 Jahren
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioSource.h ed349dbc99 More work on user manuals vor 9 Jahren
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCamera.h e32b4ad844 Skybox rendering & cubemap import fixes vor 9 Jahren
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCamera.h f3c0d2e377 Reflection capture code vor 9 Jahren
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes vor 9 Jahren
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI vor 9 Jahren
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project vor 9 Jahren
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
BsCorePrerequisites.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsCoreRenderer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsFont.h edc5726aac More work on user manuals vor 9 Jahren
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks vor 9 Jahren
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) vor 9 Jahren
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound vor 9 Jahren
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsInput.h 05e0207f0f More work on user manuals vor 9 Jahren
BsInputFwd.h ef59933827 More work on user manuals vor 9 Jahren
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. vor 9 Jahren
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used vor 9 Jahren
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used vor 9 Jahren
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used vor 9 Jahren
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsCommon.h 39627c97f2 More work on user manuals vor 9 Jahren
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPixelData.h f3c0d2e377 Reflection capture code vor 9 Jahren
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats vor 9 Jahren
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used vor 9 Jahren
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) vor 9 Jahren
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values vor 9 Jahren
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRendererExtension.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRendererFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsRendererManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsRendererMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks vor 9 Jahren
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsStringTableManager.h 39627c97f2 More work on user manuals vor 9 Jahren
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsTechnique.h 2b24d071f0 More renames of core thread objects vor 9 Jahren
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) vor 9 Jahren
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) vor 9 Jahren
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) vor 9 Jahren
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used vor 9 Jahren
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies vor 9 Jahren
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren