BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 years ago
..
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 years ago
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors 8 years ago
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors 8 years ago
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 years ago
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 years ago
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 years ago
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 years ago
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 years ago
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptObject.h 5c8a8ab593 More work on documentation 8 years ago
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors 8 years ago
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago