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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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Win32
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58b8c0e393
Int and float fields are now draggable
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11 years ago |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmApplication.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmBindableGpuParamBlock.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 years ago |
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CmBindableGpuParams.cpp
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99f545b06f
Added frame allocator
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12 years ago |
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CmBlendState.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmCPUProfiler.cpp
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6ad504f1b3
Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler
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12 years ago |
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CmCgProgram.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
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CmCgProgramFactory.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
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CmCommandQueue.cpp
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cb54b1bd67
Work on Inspector
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11 years ago |
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CmComponent.cpp
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acc865dc80
Added Name to GameObject
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11 years ago |
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CmCoreObject.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmCoreObjectManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmCoreThread.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmCoreThreadAccessor.cpp
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 years ago |
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CmDefaultRenderQueue.cpp
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545fa74084
First steps with the DebugDraw system
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12 years ago |
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CmDeferredCallManager.cpp
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a8ba9930af
Fixed initialization issues due to caret
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12 years ago |
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CmDepthStencilState.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmEventQuery.cpp
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04132bc6d9
Queries WIP
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12 years ago |
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CmFont.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmFontImportOptions.cpp
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c22edb2db2
Work on ProjectLibrary
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12 years ago |
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CmFontManager.cpp
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 years ago |
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CmGameObject.cpp
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1fafaa92a6
A lot more work on GameObject serialization
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12 years ago |
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CmGameObjectHandle.cpp
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3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
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12 years ago |
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CmGameObjectManager.cpp
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33145efdd1
Added WIP GameObjectField
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11 years ago |
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CmGpuBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
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CmGpuBufferView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGpuParam.cpp
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564bb9b499
GUI and debug draw now use parameter handles for faster way of setting material parameters
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12 years ago |
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CmGpuParamBlock.cpp
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bbded86fda
Added gpu params for basic data types
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12 years ago |
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CmGpuParamBlockBuffer.cpp
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9205a99b69
Gpu param block is now tied to param block buffer
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12 years ago |
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CmGpuParams.cpp
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99f545b06f
Added frame allocator
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12 years ago |
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CmGpuProgInclude.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmGpuProgIncludeImporter.cpp
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6feb6ad787
Added Name field to Resource
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11 years ago |
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CmGpuProgram.cpp
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bbded86fda
Added gpu params for basic data types
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12 years ago |
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CmGpuProgramImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGpuProgramImporter.cpp
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6feb6ad787
Added Name field to Resource
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11 years ago |
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CmGpuProgramManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGpuProgramParams.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGpuResource.cpp
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d0301de9c9
Starting work on better gpu resource updates
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12 years ago |
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CmGpuResourceData.cpp
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
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CmHardwareBufferManager.cpp
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1eafbaa11b
More new alloc system porting
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12 years ago |
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CmHighLevelGpuProgram.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmHighLevelGpuProgramManager.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
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CmImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmImporter.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmIndexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmIndexData.cpp
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 years ago |
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CmInput.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmMaterial.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmMaterialRTTI.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
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CmMesh.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmMeshBase.cpp
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 years ago |
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CmMeshData.cpp
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9392e45805
Better sub-mesh handling for Meshes
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12 years ago |
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CmMeshHeap.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmMeshManager.cpp
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 years ago |
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CmMeshRTTI.h
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmMultiRenderTexture.cpp
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 years ago |
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CmOSInputHandler.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmOcclusionQuery.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmPass.cpp
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ef90dfe7e7
Added Color field
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11 years ago |
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CmPixelBuffer.cpp
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 years ago |
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CmPixelData.cpp
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71002238ae
Added default internal buffer alloc for PixelData
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12 years ago |
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CmPixelUtil.cpp
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 years ago |
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CmPixelVolume.cpp
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3fed3402b3
Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly)
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12 years ago |
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CmPlatform.cpp
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3bd69f2da6
A lot more work on ProjectLibrary and ResourceTreeView
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12 years ago |
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CmPlatformWndProc.cpp
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abc644c627
Modal windows
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11 years ago |
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CmProfiler.cpp
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5fa7bee5a7
Refactored Math
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12 years ago |
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CmQueryManager.cpp
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7214304ace
Added Timer queries
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12 years ago |
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CmRasterizerState.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmRenderQueue.cpp
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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12 years ago |
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CmRenderStateManager.cpp
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1eafbaa11b
More new alloc system porting
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12 years ago |
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CmRenderSystem.cpp
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cb54b1bd67
Work on Inspector
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11 years ago |
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CmRenderSystemCapabilities.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
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CmRenderSystemManager.cpp
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 years ago |
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CmRenderTarget.cpp
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a7eff80522
Added the ability to sort cameras and render targets
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12 years ago |
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CmRenderTexture.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmRenderWindow.cpp
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 years ago |
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CmRenderWindowManager.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmRenderer.cpp
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2b14aca1e0
Added basic drop overlay mesh and material
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12 years ago |
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CmRendererManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmResource.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmResourceHandle.cpp
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 years ago |
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CmResourceManifest.cpp
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6a24e0d39a
ProjectLibrary save/load
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11 years ago |
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CmResources.cpp
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6a24e0d39a
ProjectLibrary save/load
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11 years ago |
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CmSamplerState.cpp
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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12 years ago |
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CmSceneManager.cpp
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79961694d3
Started work on C# object serialization
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11 years ago |
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CmSceneObject.cpp
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acc865dc80
Added Name to GameObject
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11 years ago |
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CmShader.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
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CmSpecificImporter.cpp
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1eafbaa11b
More new alloc system porting
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12 years ago |
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CmTechnique.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
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CmTextData.cpp
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 years ago |
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CmTexture.cpp
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052a31d828
Resources no longer use SyncedAccessor (actually nothing does anymore)
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11 years ago |
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CmTextureManager.cpp
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041e8822fb
Fixed an issue where AsyncOps werent properly forwarded to some core thread methods
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11 years ago |
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CmTextureView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmTimerQuery.cpp
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04132bc6d9
Queries WIP
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12 years ago |
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CmTransientMesh.cpp
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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12 years ago |
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CmVertexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmVertexData.cpp
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 years ago |
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CmVertexDataDesc.cpp
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404bcd6671
Better way of initializing MeshData
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12 years ago |
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CmVertexDeclaration.cpp
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
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CmViewport.cpp
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d55f242a1c
Using std::function and std::bind instead of boost
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11 years ago |
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CmWin32FolderMonitor.cpp
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b47fd717dd
Refactored C# GUI so it uses GUIPanels
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11 years ago |
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stdafx.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |