BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality il y a 10 ans
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsComponent.h 7466dd0d2f Documentation il y a 10 ans
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible il y a 10 ans
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback il y a 10 ans
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: il y a 10 ans
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGameObject.h d4f4151761 Documentation il y a 10 ans
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens il y a 10 ans
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders il y a 10 ans
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuParamDesc.h d1881075fa Various fixes to Renderer il y a 11 ans
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsGpuProgram.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHString.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working il y a 10 ans
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsInput.h df620543a7 Documentation il y a 10 ans
BsInputFwd.h df620543a7 Documentation il y a 10 ans
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around il y a 10 ans
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMesh.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshBase.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsMeshData.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.h 24434868e3 More handle fixes il y a 11 ans
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsPixelData.h 1f31bf9385 Documentation il y a 10 ans
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsPixelUtil.h 1f31bf9385 Documentation il y a 10 ans
BsPixelVolume.h 1f31bf9385 Documentation il y a 10 ans
BsPlatform.h ee9c441334 Proper UUID generation il y a 10 ans
BsPrefab.h 1f31bf9385 Documentation il y a 10 ans
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler il y a 10 ans
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRawInputHandler.h a713a99a65 More documentation & input fixes il y a 11 ans
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed il y a 10 ans
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderTarget.h 1f31bf9385 Documentation il y a 10 ans
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations il y a 10 ans
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing il y a 11 ans
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing il y a 11 ans
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResources.h fb10aa71f2 Project Load/Unload (not tested) il y a 10 ans
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsSceneObject.h d4f4151761 Documentation il y a 10 ans
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform il y a 10 ans
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsStringTable.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableManager.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsSubMesh.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite il y a 10 ans
BsTexture.h 4df779fdd5 Documentation il y a 10 ans
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
BsUUID.h ee9c441334 Proper UUID generation il y a 10 ans
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans