Marko Pintera b4aff8362e Removed unused flag 11 years ago
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 abc644c627 Modal windows 11 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 years ago
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 years ago
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 years ago
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCoreObject.h b4aff8362e Removed unused flag 11 years ago
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCoreThread.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmCoreThreadAccessor.h ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 years ago
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CmEventQuery.h 7214304ace Added Timer queries 12 years ago
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 years ago
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 years ago
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGameObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 years ago
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 years ago
CmGameObjectManager.h 1fafaa92a6 A lot more work on GameObject serialization 12 years ago
CmGameObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 years ago
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 years ago
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 years ago
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuParams.h 99f545b06f Added frame allocator 12 years ago
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 years ago
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 years ago
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 years ago
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 years ago
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 years ago
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 years ago
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 years ago
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 years ago
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 years ago
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 years ago
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmPass.h 538bcedd0c Bit more renames 12 years ago
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 years ago
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 years ago
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 years ago
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 years ago
CmQueryManager.h 7214304ace Added Timer queries 12 years ago
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 years ago
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmRenderSystem.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 years ago
CmRenderSystemFactory.h ea7362503f Added wide strings 12 years ago
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 years ago
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
CmRenderWindow.h abc644c627 Modal windows 11 years ago
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmRendererFactory.h ea7362503f Added wide strings 12 years ago
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmResource.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 years ago
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 years ago
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 12 years ago
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 12 years ago
CmResourceRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CmResources.h 6a24e0d39a ProjectLibrary save/load 12 years ago
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSceneObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmSceneObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 years ago
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 years ago
CmTexture.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 years ago
CmTextureRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmTimerQuery.h 7214304ace Added Timer queries 12 years ago
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 years ago
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 years ago
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 years ago
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 years ago
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago