| 123456789101112131415161718192021222324 |
- #pragma once
- #include "CmPrerequisites.h"
- #include "CmModule.h"
- namespace CamelotFramework
- {
- class CM_EXPORT GameObjectManager : public Module<GameObjectManager>
- {
- public:
- GameObjectManager();
- ~GameObjectManager();
- UINT64 registerObject(GameObject* object);
- void unregisterObject(GameObject* object);
- GameObject* getObject(UINT64 id) const;
- bool objectExists(UINT64 id) const;
- private:
- UINT64 mNextAvailableID; // 0 is not a valid ID
- Map<UINT64, GameObject*>::type mObjects;
- };
- }
|