CmSceneObjectRTTI.h 827 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include "CmRTTIType.h"
  4. #include "CmSceneObject.h"
  5. namespace CamelotFramework
  6. {
  7. class CM_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
  8. {
  9. private:
  10. String& getName(SceneObject* obj) { return obj->mName; }
  11. void setName(SceneObject* obj, String& name) { obj->mName = name; }
  12. public:
  13. SceneObjectRTTI()
  14. {
  15. addPlainField("mName", 0, &SceneObjectRTTI::getName, &SceneObjectRTTI::setName);
  16. }
  17. virtual const String& getRTTIName()
  18. {
  19. static String name = "SceneObject";
  20. return name;
  21. }
  22. virtual UINT32 getRTTIId()
  23. {
  24. return TID_SceneObject;
  25. }
  26. virtual std::shared_ptr<IReflectable> newRTTIObject()
  27. {
  28. CM_EXCEPT(NotImplementedException, "This RTTI class is unfinished.");
  29. }
  30. };
  31. }