Marko Pintera b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 éve
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 éve
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
CmApplication.cpp 3ce6e0bc8f Each game object now has an unique instance id 12 éve
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 éve
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 éve
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 éve
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 éve
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmCoreThread.cpp 99f545b06f Added frame allocator 12 éve
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 éve
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 éve
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 éve
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 éve
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGameObject.cpp 3ce6e0bc8f Each game object now has an unique instance id 12 éve
CmGameObjectHandle.cpp 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 éve
CmGameObjectManager.cpp 3ce6e0bc8f Each game object now has an unique instance id 12 éve
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 éve
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 éve
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 éve
CmGpuParams.cpp 99f545b06f Added frame allocator 12 éve
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 éve
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 éve
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 éve
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 éve
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 éve
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 éve
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 éve
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 éve
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 éve
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 éve
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 éve
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 éve
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmPass.cpp 99f545b06f Added frame allocator 12 éve
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 éve
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 éve
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmPlatformWndProc.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 éve
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 éve
CmQueryManager.cpp 7214304ace Added Timer queries 12 éve
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 éve
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 éve
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 éve
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 éve
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 éve
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 éve
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 éve
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 éve
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 éve
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmSceneObject.cpp b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 éve
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 éve
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 éve
CmTexture.cpp 8fa8ac5145 Added managed GUIContent 12 éve
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 éve
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 éve
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 éve
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 éve
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 éve
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 éve
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 éve
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve