BearishSun b88991e052 Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader hace 8 años
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution hace 8 años
DeferredIBLFinalize.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
DeferredIBLProbe.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
DeferredIBLSetup.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
DeferredIBLSky.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations hace 8 años
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations hace 8 años
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations hace 8 años
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
LightGridLLCreation.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering hace 8 años
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering hace 8 años
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering hace 8 años
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated hace 8 años
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering hace 8 años
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
TiledDeferredImageBasedLighting.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años
TiledDeferredLighting.bsl.asset b88991e052 Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader hace 8 años
Transparent.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections hace 8 años