BearishSun ba7860bb93 Neater VertexBuffer creation 9 éve
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 éve
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 éve
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 éve
BsAnimationCurve.h 362e8f530a Updated docs 9 éve
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 éve
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 éve
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 éve
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 éve
BsAudioClip.h a774a03552 AnimationClip foundation 9 éve
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 éve
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 éve
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 éve
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 éve
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 éve
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 éve
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 éve
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 éve
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 éve
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 éve
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 éve
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 éve
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 éve
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 éve
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 éve
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsCommonTypes.h 046cd0b6a2 Neater GpuBuffer creation 9 éve
BsComponent.h 10e057da7b Prefab fixes: 9 éve
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 éve
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 éve
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 éve
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 éve
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 éve
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 éve
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 éve
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 éve
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsDrawOps.h 91df70cddf More work on manuals 9 éve
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsFJoint.h 916f246010 Joint fixes: 9 éve
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 éve
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 éve
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 éve
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 éve
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 éve
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 éve
BsGpuParams.h 18a41f669d GpuParams now uses a factory class for creation, so that RenderAPI implementations can create their own GpuParams implementations 9 éve
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 éve
BsGpuPipelineState.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 éve
BsGpuProgram.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 éve
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 éve
BsHardwareBufferManager.h ba7860bb93 Neater VertexBuffer creation 9 éve
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 éve
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 éve
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 9 éve
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 éve
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsMaterial.h 362e8f530a Updated docs 9 éve
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 éve
BsMaterialParams.h 362e8f530a Updated docs 9 éve
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 éve
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 éve
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 éve
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 éve
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 éve
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 éve
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 éve
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 éve
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 éve
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 éve
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 éve
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 éve
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 éve
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 éve
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 éve
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 éve
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 éve
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 éve
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 éve
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 éve
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 éve
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 éve
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 éve
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 éve
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 éve
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 éve
BsRenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 éve
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 éve
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 éve
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRenderStateManager.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 éve
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 éve
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 éve
BsRenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 éve
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 éve
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 éve
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsResources.h 584feaa51c Added play on start for audio sources 9 éve
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 éve
BsSamplerState.h 58d28d8ffb Fix missing include 9 éve
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 éve
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 éve
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 éve
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 éve
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 éve
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 éve
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 éve
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 éve
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 éve
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 éve
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 éve
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 éve
BsTexture.h e2fcd6419d Cleaning up render API 9 éve
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsTextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 éve
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 éve
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 éve
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 éve
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsVertexDataDesc.h eb5d33c976 Post processing: 9 éve
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 éve
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve