BsScriptColorGradingSettings.generated.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "Math/BsVector3.h"
  5. namespace bs
  6. {
  7. struct ColorGradingSettings;
  8. class BS_SCR_BE_EXPORT ScriptColorGradingSettings : public ScriptObject<ScriptColorGradingSettings>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorGradingSettings")
  12. ScriptColorGradingSettings(MonoObject* managedInstance, const SPtr<ColorGradingSettings>& value);
  13. SPtr<ColorGradingSettings> getInternal() const { return mInternal; }
  14. static MonoObject* create(const SPtr<ColorGradingSettings>& value);
  15. private:
  16. SPtr<ColorGradingSettings> mInternal;
  17. static void Internal_getsaturation(ScriptColorGradingSettings* thisPtr, Vector3* __output);
  18. static void Internal_setsaturation(ScriptColorGradingSettings* thisPtr, Vector3* value);
  19. static void Internal_getcontrast(ScriptColorGradingSettings* thisPtr, Vector3* __output);
  20. static void Internal_setcontrast(ScriptColorGradingSettings* thisPtr, Vector3* value);
  21. static void Internal_getgain(ScriptColorGradingSettings* thisPtr, Vector3* __output);
  22. static void Internal_setgain(ScriptColorGradingSettings* thisPtr, Vector3* value);
  23. static void Internal_getoffset(ScriptColorGradingSettings* thisPtr, Vector3* __output);
  24. static void Internal_setoffset(ScriptColorGradingSettings* thisPtr, Vector3* value);
  25. };
  26. }