BsScriptParticleTextureAnimation.generated.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptParticleEvolver.generated.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
  6. namespace bs
  7. {
  8. class ParticleTextureAnimation;
  9. class BS_SCR_BE_EXPORT ScriptParticleTextureAnimation : public ScriptObject<ScriptParticleTextureAnimation, ScriptParticleEvolverBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleTextureAnimation")
  13. ScriptParticleTextureAnimation(MonoObject* managedInstance, const SPtr<ParticleTextureAnimation>& value);
  14. SPtr<ParticleTextureAnimation> getInternal() const;
  15. static MonoObject* create(const SPtr<ParticleTextureAnimation>& value);
  16. private:
  17. static void Internal_setOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* options);
  18. static void Internal_getOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* __output);
  19. static void Internal_create(MonoObject* managedInstance, PARTICLE_TEXTURE_ANIMATION_DESC* desc);
  20. static void Internal_create0(MonoObject* managedInstance);
  21. };
  22. }