BsScriptAssemblyManager.cpp 30 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Serialization/BsScriptAssemblyManager.h"
  4. #include "Serialization/BsManagedSerializableObjectInfo.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoMethod.h"
  10. #include "BsMonoProperty.h"
  11. #include "Wrappers/BsScriptManagedResource.h"
  12. #include "Wrappers/BsScriptComponent.h"
  13. #include "BsBuiltinComponentLookup.generated.h"
  14. // Note: This resource registration code is only here because resource lookup auto-generation isn't yet hooked up
  15. #include "Image/BsSpriteTexture.h"
  16. #include "Mesh/BsMesh.h"
  17. #include "Text/BsFont.h"
  18. #include "Material/BsShader.h"
  19. #include "Material/BsShaderInclude.h"
  20. #include "Material/BsMaterial.h"
  21. #include "Scene/BsPrefab.h"
  22. #include "Resources/BsPlainText.h"
  23. #include "Resources/BsScriptCode.h"
  24. #include "Localization/BsStringTable.h"
  25. #include "GUI/BsGUISkin.h"
  26. #include "Physics/BsPhysicsMaterial.h"
  27. #include "Physics/BsPhysicsMesh.h"
  28. #include "Audio/BsAudioClip.h"
  29. #include "Animation/BsAnimationClip.h"
  30. #include "Particles/BsVectorField.h"
  31. #include "BsScriptTexture.generated.h"
  32. #include "Wrappers/BsScriptPlainText.h"
  33. #include "Wrappers/BsScriptScriptCode.h"
  34. #include "Wrappers/BsScriptShaderInclude.h"
  35. #include "Wrappers/BsScriptPrefab.h"
  36. #include "Wrappers/GUI/BsScriptGUISkin.h"
  37. #include "Serialization/BsBuiltinResourceLookup.h"
  38. #include "BsScriptMesh.generated.h"
  39. #include "BsScriptPhysicsMesh.generated.h"
  40. #include "BsScriptPhysicsMaterial.generated.h"
  41. #include "BsScriptAnimationClip.generated.h"
  42. #include "BsScriptAudioClip.generated.h"
  43. #include "BsScriptShader.generated.h"
  44. #include "BsScriptMaterial.generated.h"
  45. #include "BsScriptFont.generated.h"
  46. #include "BsScriptSpriteTexture.generated.h"
  47. #include "BsScriptStringTable.generated.h"
  48. #include "BsScriptVectorField.generated.h"
  49. #include "Wrappers/BsScriptRRefBase.h"
  50. namespace bs
  51. {
  52. LOOKUP_BEGIN
  53. ADD_ENTRY(Texture, ScriptTexture, ScriptResourceType::Texture)
  54. ADD_ENTRY(SpriteTexture, ScriptSpriteTexture, ScriptResourceType::SpriteTexture)
  55. ADD_ENTRY(Mesh, ScriptMesh, ScriptResourceType::Mesh)
  56. ADD_ENTRY(Font, ScriptFont, ScriptResourceType::Font)
  57. ADD_ENTRY(Shader, ScriptShader, ScriptResourceType::Shader)
  58. ADD_ENTRY(ShaderInclude, ScriptShaderInclude, ScriptResourceType::ShaderInclude)
  59. ADD_ENTRY(Material, ScriptMaterial, ScriptResourceType::Material)
  60. ADD_ENTRY(Prefab, ScriptPrefab, ScriptResourceType::Prefab)
  61. ADD_ENTRY(PlainText, ScriptPlainText, ScriptResourceType::PlainText)
  62. ADD_ENTRY(ScriptCode, ScriptScriptCode, ScriptResourceType::ScriptCode)
  63. ADD_ENTRY(StringTable, ScriptStringTable, ScriptResourceType::StringTable)
  64. ADD_ENTRY(GUISkin, ScriptGUISkin, ScriptResourceType::GUISkin)
  65. ADD_ENTRY(PhysicsMaterial, ScriptPhysicsMaterial, ScriptResourceType::PhysicsMaterial)
  66. ADD_ENTRY(PhysicsMesh, ScriptPhysicsMesh, ScriptResourceType::PhysicsMesh)
  67. ADD_ENTRY(AudioClip, ScriptAudioClip, ScriptResourceType::AudioClip)
  68. ADD_ENTRY(AnimationClip, ScriptAnimationClip, ScriptResourceType::AnimationClip)
  69. ADD_ENTRY(VectorField, ScriptVectorField, ScriptResourceType::VectorField)
  70. LOOKUP_END
  71. #undef LOOKUP_BEGIN
  72. #undef ADD_ENTRY
  73. #undef LOOKUP_END
  74. Vector<String> ScriptAssemblyManager::getScriptAssemblies() const
  75. {
  76. Vector<String> initializedAssemblies;
  77. for (auto& assemblyPair : mAssemblyInfos)
  78. initializedAssemblies.push_back(assemblyPair.first);
  79. return initializedAssemblies;
  80. }
  81. void ScriptAssemblyManager::loadAssemblyInfo(const String& assemblyName)
  82. {
  83. if(!mBaseTypesInitialized)
  84. initializeBaseTypes();
  85. initializeBuiltinComponentInfos();
  86. initializeBuiltinResourceInfos();
  87. // Process all classes and fields
  88. UINT32 mUniqueTypeId = 1;
  89. MonoAssembly* curAssembly = MonoManager::instance().getAssembly(assemblyName);
  90. if(curAssembly == nullptr)
  91. return;
  92. SPtr<ManagedSerializableAssemblyInfo> assemblyInfo = bs_shared_ptr_new<ManagedSerializableAssemblyInfo>();
  93. assemblyInfo->mName = assemblyName;
  94. mAssemblyInfos[assemblyName] = assemblyInfo;
  95. MonoClass* resourceClass = ScriptResource::getMetaData()->scriptClass;
  96. MonoClass* managedResourceClass = ScriptManagedResource::getMetaData()->scriptClass;
  97. // Populate class data
  98. const Vector<MonoClass*>& allClasses = curAssembly->getAllClasses();
  99. for(auto& curClass : allClasses)
  100. {
  101. const bool isSerializable =
  102. curClass->isSubClassOf(mBuiltin.componentClass) ||
  103. curClass->isSubClassOf(resourceClass) ||
  104. curClass->hasAttribute(mBuiltin.serializeObjectAttribute);
  105. const bool isInspectable =
  106. curClass->hasAttribute(mBuiltin.showInInspectorAttribute);
  107. if ((isSerializable || isInspectable) &&
  108. curClass != mBuiltin.componentClass && curClass != resourceClass &&
  109. curClass != mBuiltin.managedComponentClass && curClass != managedResourceClass)
  110. {
  111. SPtr<ManagedSerializableTypeInfoObject> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoObject>();
  112. typeInfo->mTypeNamespace = curClass->getNamespace();
  113. typeInfo->mTypeName = curClass->getTypeName();
  114. typeInfo->mTypeId = mUniqueTypeId++;
  115. if(isSerializable)
  116. typeInfo->mFlags |= ScriptTypeFlag::Serializable;
  117. if(isSerializable || isInspectable)
  118. typeInfo->mFlags |= ScriptTypeFlag::Inspectable;
  119. MonoPrimitiveType monoPrimitiveType = MonoUtil::getPrimitiveType(curClass->_getInternalClass());
  120. if(monoPrimitiveType == MonoPrimitiveType::ValueType)
  121. typeInfo->mValueType = true;
  122. else
  123. typeInfo->mValueType = false;
  124. SPtr<ManagedSerializableObjectInfo> objInfo = bs_shared_ptr_new<ManagedSerializableObjectInfo>();
  125. objInfo->mTypeInfo = typeInfo;
  126. objInfo->mMonoClass = curClass;
  127. assemblyInfo->mTypeNameToId[objInfo->getFullTypeName()] = typeInfo->mTypeId;
  128. assemblyInfo->mObjectInfos[typeInfo->mTypeId] = objInfo;
  129. }
  130. }
  131. // Populate field & property data
  132. for(auto& curClassInfo : assemblyInfo->mObjectInfos)
  133. {
  134. SPtr<ManagedSerializableObjectInfo> objInfo = curClassInfo.second;
  135. UINT32 mUniqueFieldId = 1;
  136. const Vector<MonoField*>& fields = objInfo->mMonoClass->getAllFields();
  137. for(auto& field : fields)
  138. {
  139. if(field->isStatic())
  140. continue;
  141. SPtr<ManagedSerializableTypeInfo> typeInfo = getTypeInfo(field->getType());
  142. if (typeInfo == nullptr)
  143. continue;
  144. bool typeIsSerializable = true;
  145. bool typeIsInspectable = true;
  146. if(const auto* objTypeInfo = rtti_cast<ManagedSerializableTypeInfoObject>(typeInfo.get()))
  147. {
  148. typeIsSerializable = objTypeInfo->mFlags.isSet(ScriptTypeFlag::Serializable);
  149. typeIsInspectable = typeIsSerializable || objTypeInfo->mFlags.isSet(ScriptTypeFlag::Inspectable);
  150. }
  151. SPtr<ManagedSerializableFieldInfo> fieldInfo = bs_shared_ptr_new<ManagedSerializableFieldInfo>();
  152. fieldInfo->mFieldId = mUniqueFieldId++;
  153. fieldInfo->mName = field->getName();
  154. fieldInfo->mMonoField = field;
  155. fieldInfo->mTypeInfo = typeInfo;
  156. fieldInfo->mParentTypeId = objInfo->mTypeInfo->mTypeId;
  157. MonoMemberVisibility visibility = field->getVisibility();
  158. if (visibility == MonoMemberVisibility::Public)
  159. {
  160. if (typeIsSerializable && !field->hasAttribute(mBuiltin.dontSerializeFieldAttribute))
  161. fieldInfo->mFlags |= ScriptFieldFlag::Serializable;
  162. if (typeIsInspectable && !field->hasAttribute(mBuiltin.hideInInspectorAttribute))
  163. fieldInfo->mFlags |= ScriptFieldFlag::Inspectable;
  164. fieldInfo->mFlags |= ScriptFieldFlag::Animable;
  165. }
  166. else
  167. {
  168. if (typeIsSerializable && field->hasAttribute(mBuiltin.serializeFieldAttribute))
  169. fieldInfo->mFlags |= ScriptFieldFlag::Serializable;
  170. if (typeIsInspectable && field->hasAttribute(mBuiltin.showInInspectorAttribute))
  171. fieldInfo->mFlags |= ScriptFieldFlag::Inspectable;
  172. }
  173. if (field->hasAttribute(mBuiltin.rangeAttribute))
  174. fieldInfo->mFlags |= ScriptFieldFlag::Range;
  175. if (field->hasAttribute(mBuiltin.stepAttribute))
  176. fieldInfo->mFlags |= ScriptFieldFlag::Step;
  177. if (field->hasAttribute(mBuiltin.layerMaskAttribute))
  178. {
  179. // Layout mask attribute is only relevant for 64-bit integer types
  180. if (const auto* primTypeInfo = rtti_cast<ManagedSerializableTypeInfoPrimitive>(typeInfo.get()))
  181. {
  182. if (primTypeInfo->mType == ScriptPrimitiveType::I64 ||
  183. primTypeInfo->mType == ScriptPrimitiveType::U64)
  184. {
  185. fieldInfo->mFlags |= ScriptFieldFlag::LayerMask;
  186. }
  187. }
  188. }
  189. if(field->hasAttribute(mBuiltin.notNullAttribute))
  190. fieldInfo->mFlags |= ScriptFieldFlag::NotNull;
  191. objInfo->mFieldNameToId[fieldInfo->mName] = fieldInfo->mFieldId;
  192. objInfo->mFields[fieldInfo->mFieldId] = fieldInfo;
  193. }
  194. const Vector<MonoProperty*>& properties = objInfo->mMonoClass->getAllProperties();
  195. for (auto& property : properties)
  196. {
  197. SPtr<ManagedSerializableTypeInfo> typeInfo = getTypeInfo(property->getReturnType());
  198. if (typeInfo == nullptr)
  199. continue;
  200. bool typeIsSerializable = true;
  201. bool typeIsInspectable = true;
  202. if(const auto* objTypeInfo = rtti_cast<ManagedSerializableTypeInfoObject>(typeInfo.get()))
  203. {
  204. typeIsSerializable = objTypeInfo->mFlags.isSet(ScriptTypeFlag::Serializable);
  205. typeIsInspectable = typeIsSerializable || objTypeInfo->mFlags.isSet(ScriptTypeFlag::Inspectable);
  206. }
  207. SPtr<ManagedSerializablePropertyInfo> propertyInfo = bs_shared_ptr_new<ManagedSerializablePropertyInfo>();
  208. propertyInfo->mFieldId = mUniqueFieldId++;
  209. propertyInfo->mName = property->getName();
  210. propertyInfo->mMonoProperty = property;
  211. propertyInfo->mTypeInfo = typeInfo;
  212. propertyInfo->mParentTypeId = objInfo->mTypeInfo->mTypeId;
  213. if (!property->isIndexed())
  214. {
  215. MonoMemberVisibility visibility = property->getVisibility();
  216. if (visibility == MonoMemberVisibility::Public)
  217. propertyInfo->mFlags |= ScriptFieldFlag::Animable;
  218. if (typeIsSerializable && property->hasAttribute(mBuiltin.serializeFieldAttribute))
  219. propertyInfo->mFlags |= ScriptFieldFlag::Serializable;
  220. if (typeIsInspectable && property->hasAttribute(mBuiltin.showInInspectorAttribute))
  221. propertyInfo->mFlags |= ScriptFieldFlag::Inspectable;
  222. if (property->hasAttribute(mBuiltin.rangeAttribute))
  223. propertyInfo->mFlags |= ScriptFieldFlag::Range;
  224. if (property->hasAttribute(mBuiltin.stepAttribute))
  225. propertyInfo->mFlags |= ScriptFieldFlag::Step;
  226. if (property->hasAttribute(mBuiltin.layerMaskAttribute))
  227. {
  228. // Layout mask attribute is only relevant for 64-bit integer types
  229. if (const auto* primTypeInfo = rtti_cast<ManagedSerializableTypeInfoPrimitive>(typeInfo.get()))
  230. {
  231. if (primTypeInfo->mType == ScriptPrimitiveType::I64 ||
  232. primTypeInfo->mType == ScriptPrimitiveType::U64)
  233. {
  234. propertyInfo->mFlags |= ScriptFieldFlag::LayerMask;
  235. }
  236. }
  237. }
  238. if (property->hasAttribute(mBuiltin.notNullAttribute))
  239. propertyInfo->mFlags |= ScriptFieldFlag::NotNull;
  240. if (property->hasAttribute(mBuiltin.passByCopyAttribute))
  241. propertyInfo->mFlags |= ScriptFieldFlag::PassByCopy;
  242. if (property->hasAttribute(mBuiltin.applyOnDirtyAttribute))
  243. propertyInfo->mFlags |= ScriptFieldFlag::ApplyOnDirty;
  244. if (property->hasAttribute(mBuiltin.nativeWrapperAttribute))
  245. propertyInfo->mFlags |= ScriptFieldFlag::NativeWrapper;
  246. }
  247. objInfo->mFieldNameToId[propertyInfo->mName] = propertyInfo->mFieldId;
  248. objInfo->mFields[propertyInfo->mFieldId] = propertyInfo;
  249. }
  250. }
  251. // Form parent/child connections
  252. for(auto& curClass : assemblyInfo->mObjectInfos)
  253. {
  254. MonoClass* base = curClass.second->mMonoClass->getBaseClass();
  255. while(base != nullptr)
  256. {
  257. SPtr<ManagedSerializableObjectInfo> baseObjInfo;
  258. if(getSerializableObjectInfo(base->getNamespace(), base->getTypeName(), baseObjInfo))
  259. {
  260. curClass.second->mBaseClass = baseObjInfo;
  261. baseObjInfo->mDerivedClasses.push_back(curClass.second);
  262. break;
  263. }
  264. base = base->getBaseClass();
  265. }
  266. }
  267. }
  268. void ScriptAssemblyManager::clearAssemblyInfo()
  269. {
  270. clearScriptObjects();
  271. mAssemblyInfos.clear();
  272. }
  273. SPtr<ManagedSerializableTypeInfo> ScriptAssemblyManager::getTypeInfo(MonoClass* monoClass)
  274. {
  275. if(!mBaseTypesInitialized)
  276. BS_EXCEPT(InvalidStateException, "Calling getTypeInfo without previously initializing base types.");
  277. MonoPrimitiveType monoPrimitiveType = MonoUtil::getPrimitiveType(monoClass->_getInternalClass());
  278. // If enum get the enum base data type
  279. bool isEnum = MonoUtil::isEnum(monoClass->_getInternalClass());
  280. if (isEnum)
  281. monoPrimitiveType = MonoUtil::getEnumPrimitiveType(monoClass->_getInternalClass());
  282. // Determine field type
  283. //// Check for simple types or enums first
  284. ScriptPrimitiveType scriptPrimitiveType = ScriptPrimitiveType::U32;
  285. bool isSimpleType = false;
  286. switch(monoPrimitiveType)
  287. {
  288. case MonoPrimitiveType::Boolean:
  289. scriptPrimitiveType = ScriptPrimitiveType::Bool;
  290. isSimpleType = true;
  291. break;
  292. case MonoPrimitiveType::Char:
  293. scriptPrimitiveType = ScriptPrimitiveType::Char;
  294. isSimpleType = true;
  295. break;
  296. case MonoPrimitiveType::I8:
  297. scriptPrimitiveType = ScriptPrimitiveType::I8;
  298. isSimpleType = true;
  299. break;
  300. case MonoPrimitiveType::U8:
  301. scriptPrimitiveType = ScriptPrimitiveType::U8;
  302. isSimpleType = true;
  303. break;
  304. case MonoPrimitiveType::I16:
  305. scriptPrimitiveType = ScriptPrimitiveType::I16;
  306. isSimpleType = true;
  307. break;
  308. case MonoPrimitiveType::U16:
  309. scriptPrimitiveType = ScriptPrimitiveType::U16;
  310. isSimpleType = true;
  311. break;
  312. case MonoPrimitiveType::I32:
  313. scriptPrimitiveType = ScriptPrimitiveType::I32;
  314. isSimpleType = true;
  315. break;
  316. case MonoPrimitiveType::U32:
  317. scriptPrimitiveType = ScriptPrimitiveType::U32;
  318. isSimpleType = true;
  319. break;
  320. case MonoPrimitiveType::I64:
  321. scriptPrimitiveType = ScriptPrimitiveType::I64;
  322. isSimpleType = true;
  323. break;
  324. case MonoPrimitiveType::U64:
  325. scriptPrimitiveType = ScriptPrimitiveType::U64;
  326. isSimpleType = true;
  327. break;
  328. case MonoPrimitiveType::String:
  329. scriptPrimitiveType = ScriptPrimitiveType::String;
  330. isSimpleType = true;
  331. break;
  332. case MonoPrimitiveType::R32:
  333. scriptPrimitiveType = ScriptPrimitiveType::Float;
  334. isSimpleType = true;
  335. break;
  336. case MonoPrimitiveType::R64:
  337. scriptPrimitiveType = ScriptPrimitiveType::Double;
  338. isSimpleType = true;
  339. break;
  340. default:
  341. break;
  342. };
  343. if(isSimpleType)
  344. {
  345. if(!isEnum)
  346. {
  347. SPtr<ManagedSerializableTypeInfoPrimitive> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoPrimitive>();
  348. typeInfo->mType = scriptPrimitiveType;
  349. return typeInfo;
  350. }
  351. else
  352. {
  353. SPtr<ManagedSerializableTypeInfoEnum> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoEnum>();
  354. typeInfo->mUnderlyingType = scriptPrimitiveType;
  355. typeInfo->mTypeNamespace = monoClass->getNamespace();
  356. typeInfo->mTypeName = monoClass->getTypeName();
  357. return typeInfo;
  358. }
  359. }
  360. //// Check complex types
  361. switch(monoPrimitiveType)
  362. {
  363. case MonoPrimitiveType::Class:
  364. if(monoClass->isSubClassOf(ScriptResource::getMetaData()->scriptClass)) // Resource
  365. {
  366. SPtr<ManagedSerializableTypeInfoRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRef>();
  367. typeInfo->mTypeNamespace = monoClass->getNamespace();
  368. typeInfo->mTypeName = monoClass->getTypeName();
  369. typeInfo->mRTIITypeId = 0;
  370. if(monoClass == ScriptResource::getMetaData()->scriptClass)
  371. typeInfo->mType = ScriptReferenceType::BuiltinResourceBase;
  372. else if (monoClass == ScriptManagedResource::getMetaData()->scriptClass)
  373. typeInfo->mType = ScriptReferenceType::ManagedResourceBase;
  374. else if (monoClass->isSubClassOf(ScriptManagedResource::getMetaData()->scriptClass))
  375. typeInfo->mType = ScriptReferenceType::ManagedResource;
  376. else if (monoClass->isSubClassOf(ScriptResource::getMetaData()->scriptClass))
  377. {
  378. typeInfo->mType = ScriptReferenceType::BuiltinResource;
  379. ::MonoReflectionType* type = MonoUtil::getType(monoClass->_getInternalClass());
  380. BuiltinResourceInfo* builtinInfo = getBuiltinResourceInfo(type);
  381. if (builtinInfo == nullptr)
  382. {
  383. assert(false && "Unable to find information about a built-in resource. Did you update BuiltinResourceTypes list?");
  384. return nullptr;
  385. }
  386. typeInfo->mRTIITypeId = builtinInfo->typeId;
  387. }
  388. return typeInfo;
  389. }
  390. else if(monoClass == ScriptRRefBase::getMetaData()->scriptClass) // Resource reference
  391. return bs_shared_ptr_new<ManagedSerializableTypeInfoRRef>();
  392. else if (monoClass->isSubClassOf(mBuiltin.sceneObjectClass) || monoClass->isSubClassOf(mBuiltin.componentClass)) // Game object
  393. {
  394. SPtr<ManagedSerializableTypeInfoRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRef>();
  395. typeInfo->mTypeNamespace = monoClass->getNamespace();
  396. typeInfo->mTypeName = monoClass->getTypeName();
  397. typeInfo->mRTIITypeId = 0;
  398. if (monoClass == mBuiltin.componentClass)
  399. typeInfo->mType = ScriptReferenceType::BuiltinComponentBase;
  400. else if (monoClass == mBuiltin.managedComponentClass)
  401. typeInfo->mType = ScriptReferenceType::ManagedComponentBase;
  402. else if (monoClass->isSubClassOf(mBuiltin.sceneObjectClass))
  403. typeInfo->mType = ScriptReferenceType::SceneObject;
  404. else if (monoClass->isSubClassOf(mBuiltin.managedComponentClass))
  405. typeInfo->mType = ScriptReferenceType::ManagedComponent;
  406. else if (monoClass->isSubClassOf(mBuiltin.componentClass))
  407. {
  408. typeInfo->mType = ScriptReferenceType::BuiltinComponent;
  409. ::MonoReflectionType* type = MonoUtil::getType(monoClass->_getInternalClass());
  410. BuiltinComponentInfo* builtinInfo = getBuiltinComponentInfo(type);
  411. if(builtinInfo == nullptr)
  412. {
  413. assert(false && "Unable to find information about a built-in component. Did you update BuiltinComponents list?");
  414. return nullptr;
  415. }
  416. typeInfo->mRTIITypeId = builtinInfo->typeId;
  417. }
  418. return typeInfo;
  419. }
  420. else
  421. {
  422. SPtr<ManagedSerializableObjectInfo> objInfo;
  423. if (getSerializableObjectInfo(monoClass->getNamespace(), monoClass->getTypeName(), objInfo))
  424. return objInfo->mTypeInfo;
  425. }
  426. break;
  427. case MonoPrimitiveType::ValueType:
  428. {
  429. SPtr<ManagedSerializableObjectInfo> objInfo;
  430. if (getSerializableObjectInfo(monoClass->getNamespace(), monoClass->getTypeName(), objInfo))
  431. return objInfo->mTypeInfo;
  432. }
  433. break;
  434. case MonoPrimitiveType::Generic:
  435. if(monoClass->getFullName() == mBuiltin.systemGenericListClass->getFullName()) // Full name is part of CIL spec, so it is just fine to compare like this
  436. {
  437. SPtr<ManagedSerializableTypeInfoList> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoList>();
  438. MonoProperty* itemProperty = monoClass->getProperty("Item");
  439. MonoClass* itemClass = itemProperty->getReturnType();
  440. if (itemClass != nullptr)
  441. typeInfo->mElementType = getTypeInfo(itemClass);
  442. if (typeInfo->mElementType == nullptr)
  443. return nullptr;
  444. return typeInfo;
  445. }
  446. else if(monoClass->getFullName() == mBuiltin.systemGenericDictionaryClass->getFullName())
  447. {
  448. SPtr<ManagedSerializableTypeInfoDictionary> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoDictionary>();
  449. MonoMethod* getEnumerator = monoClass->getMethod("GetEnumerator");
  450. MonoClass* enumClass = getEnumerator->getReturnType();
  451. MonoProperty* currentProp = enumClass->getProperty("Current");
  452. MonoClass* keyValuePair = currentProp->getReturnType();
  453. MonoProperty* keyProperty = keyValuePair->getProperty("Key");
  454. MonoProperty* valueProperty = keyValuePair->getProperty("Value");
  455. MonoClass* keyClass = keyProperty->getReturnType();
  456. if(keyClass != nullptr)
  457. typeInfo->mKeyType = getTypeInfo(keyClass);
  458. MonoClass* valueClass = valueProperty->getReturnType();
  459. if(valueClass != nullptr)
  460. typeInfo->mValueType = getTypeInfo(valueClass);
  461. if (typeInfo->mKeyType == nullptr || typeInfo->mValueType == nullptr)
  462. return nullptr;
  463. return typeInfo;
  464. }
  465. else if(monoClass->getFullName() == mBuiltin.genericRRefClass->getFullName())
  466. {
  467. SPtr<ManagedSerializableTypeInfoRRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRRef>();
  468. MonoProperty* itemProperty = monoClass->getProperty("Value");
  469. MonoClass* itemClass = itemProperty->getReturnType();
  470. if (itemClass != nullptr)
  471. typeInfo->mResourceType = getTypeInfo(itemClass);
  472. if (typeInfo->mResourceType == nullptr)
  473. return nullptr;
  474. return typeInfo;
  475. }
  476. break;
  477. case MonoPrimitiveType::Array:
  478. {
  479. SPtr<ManagedSerializableTypeInfoArray> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoArray>();
  480. ::MonoClass* elementClass = ScriptArray::getElementClass(monoClass->_getInternalClass());
  481. if(elementClass != nullptr)
  482. {
  483. MonoClass* monoElementClass = MonoManager::instance().findClass(elementClass);
  484. if(monoElementClass != nullptr)
  485. typeInfo->mElementType = getTypeInfo(monoElementClass);
  486. }
  487. if (typeInfo->mElementType == nullptr)
  488. return nullptr;
  489. typeInfo->mRank = ScriptArray::getRank(monoClass->_getInternalClass());
  490. return typeInfo;
  491. }
  492. default:
  493. break;
  494. }
  495. return nullptr;
  496. }
  497. void ScriptAssemblyManager::clearScriptObjects()
  498. {
  499. mBaseTypesInitialized = false;
  500. mBuiltin = BuiltinScriptClasses();
  501. }
  502. void ScriptAssemblyManager::initializeBaseTypes()
  503. {
  504. // Get necessary classes for detecting needed class & field information
  505. MonoAssembly* corlib = MonoManager::instance().getAssembly("corlib");
  506. if(corlib == nullptr)
  507. BS_EXCEPT(InvalidStateException, "corlib assembly is not loaded.");
  508. MonoAssembly* bansheeEngineAssembly = MonoManager::instance().getAssembly(ENGINE_ASSEMBLY);
  509. if(bansheeEngineAssembly == nullptr)
  510. BS_EXCEPT(InvalidStateException, String(ENGINE_ASSEMBLY) + " assembly is not loaded.");
  511. mBuiltin.systemArrayClass = corlib->getClass("System", "Array");
  512. if(mBuiltin.systemArrayClass == nullptr)
  513. BS_EXCEPT(InvalidStateException, "Cannot find System.Array managed class.");
  514. mBuiltin.systemGenericListClass = corlib->getClass("System.Collections.Generic", "List`1");
  515. if(mBuiltin.systemGenericListClass == nullptr)
  516. BS_EXCEPT(InvalidStateException, "Cannot find List<T> managed class.");
  517. mBuiltin.systemGenericDictionaryClass = corlib->getClass("System.Collections.Generic", "Dictionary`2");
  518. if(mBuiltin.systemGenericDictionaryClass == nullptr)
  519. BS_EXCEPT(InvalidStateException, "Cannot find Dictionary<TKey, TValue> managed class.");
  520. mBuiltin.systemTypeClass = corlib->getClass("System", "Type");
  521. if (mBuiltin.systemTypeClass == nullptr)
  522. BS_EXCEPT(InvalidStateException, "Cannot find Type managed class.");
  523. mBuiltin.serializeObjectAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "SerializeObject");
  524. if(mBuiltin.serializeObjectAttribute == nullptr)
  525. BS_EXCEPT(InvalidStateException, "Cannot find SerializableObject managed class.");
  526. mBuiltin.dontSerializeFieldAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "DontSerializeField");
  527. if(mBuiltin.dontSerializeFieldAttribute == nullptr)
  528. BS_EXCEPT(InvalidStateException, "Cannot find DontSerializeField managed class.");
  529. mBuiltin.rangeAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "Range");
  530. if (mBuiltin.rangeAttribute == nullptr)
  531. BS_EXCEPT(InvalidStateException, "Cannot find Range managed class.");
  532. mBuiltin.stepAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "Step");
  533. if (mBuiltin.stepAttribute == nullptr)
  534. BS_EXCEPT(InvalidStateException, "Cannot find Step managed class.");
  535. mBuiltin.layerMaskAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "LayerMask");
  536. if (mBuiltin.layerMaskAttribute == nullptr)
  537. BS_EXCEPT(InvalidStateException, "Cannot find LayerMask managed class.");
  538. mBuiltin.nativeWrapperAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "NativeWrapper");
  539. if (mBuiltin.nativeWrapperAttribute == nullptr)
  540. BS_EXCEPT(InvalidStateException, "Cannot find NativeWrapper managed class.");
  541. mBuiltin.notNullAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "NotNull");
  542. if (mBuiltin.notNullAttribute == nullptr)
  543. BS_EXCEPT(InvalidStateException, "Cannot find NotNull managed class.");
  544. mBuiltin.passByCopyAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "PassByCopy");
  545. if (mBuiltin.passByCopyAttribute == nullptr)
  546. BS_EXCEPT(InvalidStateException, "Cannot find PassByCopy managed class.");
  547. mBuiltin.applyOnDirtyAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "ApplyOnDirty");
  548. if (mBuiltin.applyOnDirtyAttribute == nullptr)
  549. BS_EXCEPT(InvalidStateException, "Cannot find ApplyOnDirty managed class.");
  550. mBuiltin.componentClass = bansheeEngineAssembly->getClass("BansheeEngine", "Component");
  551. if(mBuiltin.componentClass == nullptr)
  552. BS_EXCEPT(InvalidStateException, "Cannot find Component managed class.");
  553. mBuiltin.managedComponentClass = bansheeEngineAssembly->getClass("BansheeEngine", "ManagedComponent");
  554. if (mBuiltin.managedComponentClass == nullptr)
  555. BS_EXCEPT(InvalidStateException, "Cannot find ManagedComponent managed class.");
  556. mBuiltin.missingComponentClass = bansheeEngineAssembly->getClass("BansheeEngine", "MissingComponent");
  557. if (mBuiltin.missingComponentClass == nullptr)
  558. BS_EXCEPT(InvalidStateException, "Cannot find MissingComponent managed class.");
  559. mBuiltin.sceneObjectClass = bansheeEngineAssembly->getClass("BansheeEngine", "SceneObject");
  560. if(mBuiltin.sceneObjectClass == nullptr)
  561. BS_EXCEPT(InvalidStateException, "Cannot find SceneObject managed class.");
  562. mBuiltin.rrefBaseClass = bansheeEngineAssembly->getClass("BansheeEngine", "RRefBase");
  563. if(mBuiltin.rrefBaseClass == nullptr)
  564. BS_EXCEPT(InvalidStateException, "Cannot find RRefBase managed class.");
  565. mBuiltin.genericRRefClass = bansheeEngineAssembly->getClass("BansheeEngine", "RRef`1");
  566. if(mBuiltin.genericRRefClass == nullptr)
  567. BS_EXCEPT(InvalidStateException, "Cannot find RRef<T> managed class.");
  568. mBuiltin.serializeFieldAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "SerializeField");
  569. if(mBuiltin.serializeFieldAttribute == nullptr)
  570. BS_EXCEPT(InvalidStateException, "Cannot find SerializeField managed class.");
  571. mBuiltin.hideInInspectorAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "HideInInspector");
  572. if(mBuiltin.hideInInspectorAttribute == nullptr)
  573. BS_EXCEPT(InvalidStateException, "Cannot find HideInInspector managed class.");
  574. mBuiltin.showInInspectorAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "ShowInInspector");
  575. if (mBuiltin.showInInspectorAttribute == nullptr)
  576. BS_EXCEPT(InvalidStateException, "Cannot find ShowInInspector managed class.");
  577. mBaseTypesInitialized = true;
  578. }
  579. void ScriptAssemblyManager::initializeBuiltinComponentInfos()
  580. {
  581. mBuiltinComponentInfos.clear();
  582. mBuiltinComponentInfosByTID.clear();
  583. Vector<BuiltinComponentInfo> allComponentsInfos = BuiltinComponents::getEntries();
  584. for(auto& entry : allComponentsInfos)
  585. {
  586. MonoAssembly* assembly = MonoManager::instance().getAssembly(entry.metaData->assembly);
  587. if (assembly == nullptr)
  588. continue;
  589. BuiltinComponentInfo info = entry;
  590. info.monoClass = assembly->getClass(entry.metaData->ns, entry.metaData->name);
  591. ::MonoReflectionType* type = MonoUtil::getType(info.monoClass->_getInternalClass());
  592. mBuiltinComponentInfos[type] = info;
  593. mBuiltinComponentInfosByTID[info.typeId] = info;
  594. }
  595. }
  596. BuiltinComponentInfo* ScriptAssemblyManager::getBuiltinComponentInfo(::MonoReflectionType* type)
  597. {
  598. auto iterFind = mBuiltinComponentInfos.find(type);
  599. if (iterFind == mBuiltinComponentInfos.end())
  600. return nullptr;
  601. return &(iterFind->second);
  602. }
  603. BuiltinComponentInfo* ScriptAssemblyManager::getBuiltinComponentInfo(UINT32 rttiTypeId)
  604. {
  605. auto iterFind = mBuiltinComponentInfosByTID.find(rttiTypeId);
  606. if (iterFind == mBuiltinComponentInfosByTID.end())
  607. return nullptr;
  608. return &(iterFind->second);
  609. }
  610. void ScriptAssemblyManager::initializeBuiltinResourceInfos()
  611. {
  612. mBuiltinResourceInfos.clear();
  613. mBuiltinResourceInfosByTID.clear();
  614. mBuiltinResourceInfosByType.clear();
  615. Vector<BuiltinResourceInfo> allResourceInfos = BuiltinResourceTypes::getEntries();
  616. for (auto& entry : allResourceInfos)
  617. {
  618. MonoAssembly* assembly = MonoManager::instance().getAssembly(entry.metaData->assembly);
  619. if (assembly == nullptr)
  620. continue;
  621. BuiltinResourceInfo info = entry;
  622. info.monoClass = assembly->getClass(entry.metaData->ns, entry.metaData->name);
  623. ::MonoReflectionType* type = MonoUtil::getType(info.monoClass->_getInternalClass());
  624. mBuiltinResourceInfos[type] = info;
  625. mBuiltinResourceInfosByTID[info.typeId] = info;
  626. mBuiltinResourceInfosByType[(UINT32)info.resType] = info;
  627. }
  628. }
  629. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(::MonoReflectionType* type)
  630. {
  631. auto iterFind = mBuiltinResourceInfos.find(type);
  632. if (iterFind == mBuiltinResourceInfos.end())
  633. return nullptr;
  634. return &(iterFind->second);
  635. }
  636. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(UINT32 rttiTypeId)
  637. {
  638. auto iterFind = mBuiltinResourceInfosByTID.find(rttiTypeId);
  639. if (iterFind == mBuiltinResourceInfosByTID.end())
  640. return nullptr;
  641. return &(iterFind->second);
  642. }
  643. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(ScriptResourceType type)
  644. {
  645. auto iterFind = mBuiltinResourceInfosByType.find((UINT32)type);
  646. if (iterFind == mBuiltinResourceInfosByType.end())
  647. return nullptr;
  648. return &(iterFind->second);
  649. }
  650. bool ScriptAssemblyManager::getSerializableObjectInfo(const String& ns, const String& typeName, SPtr<ManagedSerializableObjectInfo>& outInfo)
  651. {
  652. String fullName = ns + "." + typeName;
  653. for(auto& curAssembly : mAssemblyInfos)
  654. {
  655. if (curAssembly.second == nullptr)
  656. continue;
  657. auto iterFind = curAssembly.second->mTypeNameToId.find(fullName);
  658. if(iterFind != curAssembly.second->mTypeNameToId.end())
  659. {
  660. outInfo = curAssembly.second->mObjectInfos[iterFind->second];
  661. return true;
  662. }
  663. }
  664. return false;
  665. }
  666. bool ScriptAssemblyManager::hasSerializableObjectInfo(const String& ns, const String& typeName)
  667. {
  668. String fullName = ns + "." + typeName;
  669. for(auto& curAssembly : mAssemblyInfos)
  670. {
  671. auto iterFind = curAssembly.second->mTypeNameToId.find(fullName);
  672. if(iterFind != curAssembly.second->mTypeNameToId.end())
  673. return true;
  674. }
  675. return false;
  676. }
  677. }