| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptGameObject.h"
- #include "BsScriptObject.h"
- #include "Text/BsFont.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for SceneObject. */
- class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
- /** @copydoc ScriptGameObjectBase::getNativeHandle */
- HGameObject getNativeHandle() const override { return static_object_cast<GameObject>(mSceneObject); }
- /** @copydoc ScriptGameObjectBase::setNativeHandle */
- void setNativeHandle(const HGameObject& gameObject) override;
- /** Returns the native internal scene object. */
- HSceneObject getHandle() const { return mSceneObject; }
- /** Checks is the scene object wrapped by the provided interop object destroyed. */
- static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
- private:
- friend class ScriptGameObjectManager;
- ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
- /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted(bool assemblyRefresh) override;
- /** @copydoc ScriptObjectBase::_createManagedInstance */
- MonoObject* _createManagedInstance(bool construct) override;
- /** @copydoc ScriptObjectBase::_clearManagedInstance */
- void _clearManagedInstance() override;
- /** Triggered by the script game object manager when the handle this object is referencing is destroyed. */
- void _notifyDestroyed();
- HSceneObject mSceneObject;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
- static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
- static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
- static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
- static bool internal_getActive(ScriptSceneObject* nativeInstance);
- static void internal_setMobility(ScriptSceneObject* nativeInstance, int value);
- static int internal_getMobility(ScriptSceneObject* nativeInstance);
- static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
- static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
- static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
- static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
- static MonoObject* internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
- static MonoArray* internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
- static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
- static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
- static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up);
- static void internal_move(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_roll(ScriptSceneObject* nativeInstance, Radian* value);
- static void internal_yaw(ScriptSceneObject* nativeInstance, Radian* value);
- static void internal_pitch(ScriptSceneObject* nativeInstance, Radian* value);
- static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
- };
- /** @} */
- }
|