BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
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Win32 4f0d194556 Documentation 10 年之前
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年之前
BsCommonTypes.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年之前
BsComponent.h 7466dd0d2f Documentation 10 年之前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年之前
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsCorePrerequisites.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 年之前
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 年之前
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年之前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.h 098f8865e1 Font C# interface 10 年之前
BsFontDesc.h 098f8865e1 Font C# interface 10 年之前
BsFontImportOptions.h 4f0d194556 Documentation 10 年之前
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsFontManager.h 098f8865e1 Font C# interface 10 年之前
BsFontRTTI.h 098f8865e1 Font C# interface 10 年之前
BsGameObject.h d4f4151761 Documentation 10 年之前
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 年之前
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 年之前
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年之前
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年之前
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 年之前
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHString.h 0ddc6c09b5 Working on new UI 10 年之前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年之前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 年之前
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsImporter.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 年之前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsInput.h df620543a7 Documentation 10 年之前
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年之前
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 年之前
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 年之前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsMeshData.h 0ddc6c09b5 Working on new UI 10 年之前
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年之前
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年之前
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年之前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年之前
BsPixelData.h 1f31bf9385 Documentation 10 年之前
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsPixelUtil.h 1f31bf9385 Documentation 10 年之前
BsPixelVolume.h 1f31bf9385 Documentation 10 年之前
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年之前
BsPrefab.h 4f0d194556 Documentation 10 年之前
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年之前
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsPrefabUtility.h 4f0d194556 Documentation 10 年之前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年之前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年之前
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年之前
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderTarget.h 1f31bf9385 Documentation 10 年之前
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderWindow.h 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons 10 年之前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年之前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 年之前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResources.h f70ad040e9 Various fixes related to GUI array: 10 年之前
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsSceneObject.h 97382096d8 Fixed stack trace so it works on other machines 10 年之前
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 年之前
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 年之前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsStringTable.h 4df779fdd5 Documentation 10 年之前
BsStringTableManager.h 4df779fdd5 Documentation 10 年之前
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 年之前
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 年之前
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 年之前
BsTexture.h 4df779fdd5 Documentation 10 年之前
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年之前
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.h ee9c441334 Proper UUID generation 10 年之前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 年之前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前