BearishSun 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases vor 10 Jahren
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases vor 10 Jahren
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableField.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support vor 10 Jahren
BsScriptAssemblyManager.cpp a92c1b167f Added GUIDictionaryField (WIP) vor 10 Jahren
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method vor 11 Jahren
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsScriptCamera.cpp 5efdd7772b Added Camera inspector vor 10 Jahren
BsScriptColor.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsScriptComponent.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed vor 10 Jahren
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsScriptCursor.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsScriptDebug.cpp 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload vor 10 Jahren
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials vor 10 Jahren
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptGUIElement.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) vor 10 Jahren
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) vor 10 Jahren
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) vor 10 Jahren
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up vor 10 Jahren
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment vor 10 Jahren
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptGUIToggle.cpp 200ca8179a WIP project window vor 10 Jahren
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: vor 10 Jahren
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys vor 10 Jahren
BsScriptLight.cpp 0ddc6c09b5 Working on new UI vor 10 Jahren
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window vor 10 Jahren
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptRenderable.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptResource.cpp fcbefc5c89 Added editor's dirty resource management system vor 10 Jahren
BsScriptResourceManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptScene.cpp fcbefc5c89 Added editor's dirty resource management system vor 10 Jahren
BsScriptSceneObject.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed vor 10 Jahren
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially vor 11 Jahren
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableObject.cpp 153a11a96e Material inspector vor 10 Jahren
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptShader.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector vor 10 Jahren
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTime.cpp ddef406ac9 C# profiler overlay vor 10 Jahren
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptVector2I.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren