Marco Bellan bd8d872f2f Style changes 9 ani în urmă
..
Win32 52970a388f Minor tweaks to follow engine guidelines 9 ani în urmă
BsAnimation.cpp 693d2e21ca Animation culling WIP 9 ani în urmă
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional 9 ani în urmă
BsAnimationCurve.cpp 773d549e57 Added basic support for animation events 9 ani în urmă
BsAnimationManager.cpp 693d2e21ca Animation culling WIP 9 ani în urmă
BsAnimationUtility.cpp 5389d377a1 Fixing animation event triggering 9 ani în urmă
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 ani în urmă
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 ani în urmă
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 ani în urmă
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) 9 ani în urmă
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 ani în urmă
BsAudioSource.cpp fa03beab16 Hot reload of audio clips 9 ani în urmă
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 ani în urmă
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 ani în urmă
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 ani în urmă
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 ani în urmă
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 ani în urmă
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCJoint.cpp 916f246010 Joint fixes: 9 ani în urmă
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsCoreApplication.cpp 693d2e21ca Animation culling WIP 9 ani în urmă
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 ani în urmă
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 ani în urmă
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 ani în urmă
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 ani în urmă
BsGpuParam.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 ani în urmă
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 ani în urmă
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 ani în urmă
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 ani în urmă
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 ani în urmă
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 ani în urmă
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 ani în urmă
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 ani în urmă
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 ani în urmă
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 ani în urmă
BsMesh.cpp f7cb54a2ad Exposed Skeleton to C# 9 ani în urmă
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips 9 ani în urmă
BsMeshManager.cpp 49e269480e Added import for mesh skeleton 9 ani în urmă
BsMeshUtility.cpp a2ed04de6f Fixing triangle clipping for GUI Canvas, fully clipped triangles are no longer incorrectly getting rendered 9 ani în urmă
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 ani în urmă
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPass.cpp a419f4cb4f Postprocessing WIP 9 ani în urmă
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPixelData.cpp e036d74de3 Remove float reference 9 ani în urmă
BsPixelUtil.cpp bd8d872f2f Style changes 9 ani în urmă
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsPrefab.cpp 10e057da7b Prefab fixes: 9 ani în urmă
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 ani în urmă
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code 9 ani în urmă
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 ani în urmă
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 ani în urmă
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 ani în urmă
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh 9 ani în urmă
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 ani în urmă
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsResources.cpp fa03beab16 Hot reload of audio clips 9 ani în urmă
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 ani în urmă
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 ani în urmă
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 ani în urmă
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsSkeleton.cpp f8d160b50e Work on getting complex animations running 9 ani în urmă
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 ani în urmă
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsTechnique.cpp e4637da406 Added tags to material techniques 9 ani în urmă
BsTextData.cpp 8587f277ce Fixed invalid offset for certain characters when rendering text 9 ani în urmă
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 ani în urmă
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 ani în urmă
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 9 ani în urmă
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 ani în urmă
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 ani în urmă
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă