BearishSun bfbb876f7f Removed redundant clone method from SerializableProperty 10 anni fa
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 anni fa
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsManagedResource.h eb562f23fc Documentation 10 anni fa
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 anni fa
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedResourceRTTI.h eb562f23fc Documentation 10 anni fa
BsManagedSerializableArray.h a9b0455b1c Documentation 10 anni fa
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDiff.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableList.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 anni fa
BsScriptAsyncOp.h 598f1785c6 Documentation 10 anni fa
BsScriptBoneWeight.h 598f1785c6 Documentation 10 anni fa
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 anni fa
BsScriptColor.h 598f1785c6 Documentation 10 anni fa
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptContextMenu.h 598f1785c6 Documentation 10 anni fa
BsScriptCursor.h 598f1785c6 Documentation 10 anni fa
BsScriptDebug.h 598f1785c6 Documentation 10 anni fa
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 anni fa
BsScriptGUIButton.h 9565409788 Documentation 10 anni fa
BsScriptGUIContent.h 9565409788 Documentation 10 anni fa
BsScriptGUIElement.h 1091551099 Added enable/disable functionality for GUI elements (WIP) 10 anni fa
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIInputBox.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUILabel.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 anni fa
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 anni fa
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 anni fa
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 anni fa
BsScriptGUITexture.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIToggle.h 200ca8179a WIP project window 10 anni fa
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation 10 anni fa
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 anni fa
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptInput.h 8dbbf30c09 Documentation 10 anni fa
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 anni fa
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 anni fa
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptMeshData.h a2831fc54b Documentation 10 anni fa
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptObjectImpl.h a2831fc54b Documentation 10 anni fa
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsScriptPixelData.h a2831fc54b Documentation 10 anni fa
BsScriptPixelUtility.h a2831fc54b Documentation 10 anni fa
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptRenderTarget.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 anni fa
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 anni fa
BsScriptResource.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 anni fa
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsScriptScene.h 6d0bba2023 Documentation 10 anni fa
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 anni fa
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableField.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableList.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableProperty.h bfbb876f7f Removed redundant clone method from SerializableProperty 10 anni fa
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptShader.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTime.h 6d0bba2023 Documentation 10 anni fa
BsScriptVector.h 6d0bba2023 Documentation 10 anni fa
BsScriptVector2I.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 anni fa