BearishSun 059d757ac5 Added a way to find scene objects by name il y a 10 ans
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases il y a 10 ans
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values il y a 10 ans
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsManagedResource.h eb562f23fc Documentation il y a 10 ans
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases il y a 10 ans
BsManagedResourceMetaData.h 598f1785c6 Documentation il y a 10 ans
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedResourceRTTI.h eb562f23fc Documentation il y a 10 ans
BsManagedSerializableArray.h a9b0455b1c Documentation il y a 10 ans
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableDictionary.h 4527457d2f Documentation il y a 10 ans
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
BsManagedSerializableDiff.h 4527457d2f Documentation il y a 10 ans
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableList.h 4527457d2f Documentation il y a 10 ans
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support il y a 10 ans
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) il y a 10 ans
BsScriptAsyncOp.h 598f1785c6 Documentation il y a 10 ans
BsScriptBoneWeight.h 598f1785c6 Documentation il y a 10 ans
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
BsScriptCamera.h 5efdd7772b Added Camera inspector il y a 10 ans
BsScriptColor.h 598f1785c6 Documentation il y a 10 ans
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptContextMenu.h 598f1785c6 Documentation il y a 10 ans
BsScriptCursor.h 598f1785c6 Documentation il y a 10 ans
BsScriptDebug.h 598f1785c6 Documentation il y a 10 ans
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptFontBitmap.h 098f8865e1 Font C# interface il y a 10 ans
BsScriptGUIButton.h 9565409788 Documentation il y a 10 ans
BsScriptGUIContent.h 9565409788 Documentation il y a 10 ans
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIFixedSpace.h 9565409788 Documentation il y a 10 ans
BsScriptGUIFlexibleSpace.h 9565409788 Documentation il y a 10 ans
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsScriptGUILabel.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) il y a 10 ans
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) il y a 10 ans
BsScriptGUIProgressBar.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up il y a 10 ans
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment il y a 10 ans
BsScriptGUITexture.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUIToggle.h 200ca8179a WIP project window il y a 10 ans
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene il y a 10 ans
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: il y a 10 ans
BsScriptInput.h 8dbbf30c09 Documentation il y a 10 ans
BsScriptInputConfiguration.h 8dbbf30c09 Documentation il y a 10 ans
BsScriptLight.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMeshData.h a2831fc54b Documentation il y a 10 ans
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptObjectImpl.h a2831fc54b Documentation il y a 10 ans
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
BsScriptPixelData.h a2831fc54b Documentation il y a 10 ans
BsScriptPixelUtility.h a2831fc54b Documentation il y a 10 ans
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsScriptRenderTarget.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderTexture.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderTexture2D.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) il y a 10 ans
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system il y a 10 ans
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name il y a 10 ans
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name il y a 10 ans
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptSerializableArray.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableDictionary.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableField.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableList.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableObject.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector il y a 10 ans
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptStringTableManager.h 6d0bba2023 Documentation il y a 10 ans
BsScriptTexture.h 6d0bba2023 Documentation il y a 10 ans
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTime.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVector.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVector2I.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVirtualButton.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVirtualInput.h 6d0bba2023 Documentation il y a 10 ans