BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
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BansheeCore c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 سال پیش
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 سال پیش
BansheeEditor c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 سال پیش
BansheeEngine 1eb3a2f6f3 Resource hot-swap for animation clips 9 سال پیش
BansheeFBXImporter c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
BansheeFMOD cde0fbf269 Fixing documentation errors 9 سال پیش
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 سال پیش
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 سال پیش
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 سال پیش
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 سال پیش
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 سال پیش
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 سال پیش
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 سال پیش
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 سال پیش
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 سال پیش
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 سال پیش
MBansheeEditor c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
MBansheeEngine c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
RenderBeast c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
SBansheeEditor c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 سال پیش
SBansheeEngine 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 سال پیش
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 سال پیش