BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsAnimationCurve.h 362e8f530a Updated docs 9 yıl önce
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 yıl önce
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 yıl önce
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 yıl önce
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 yıl önce
BsAudioClip.h a774a03552 AnimationClip foundation 9 yıl önce
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 yıl önce
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 yıl önce
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 yıl önce
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 yıl önce
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 yıl önce
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 yıl önce
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 yıl önce
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 yıl önce
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 yıl önce
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 yıl önce
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 yıl önce
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 yıl önce
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 yıl önce
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 yıl önce
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 yıl önce
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsCommonTypes.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 yıl önce
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 yıl önce
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 yıl önce
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 yıl önce
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 yıl önce
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 yıl önce
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 yıl önce
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 yıl önce
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 yıl önce
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 yıl önce
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsFJoint.h 916f246010 Joint fixes: 9 yıl önce
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 yıl önce
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 yıl önce
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 yıl önce
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 yıl önce
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 yıl önce
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 yıl önce
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 yıl önce
BsGpuParams.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 yıl önce
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 yıl önce
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 yıl önce
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 yıl önce
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 yıl önce
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 yıl önce
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 yıl önce
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 yıl önce
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 yıl önce
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsMaterial.h 362e8f530a Updated docs 9 yıl önce
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 yıl önce
BsMaterialParams.h 362e8f530a Updated docs 9 yıl önce
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 yıl önce
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 yıl önce
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 yıl önce
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 yıl önce
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 yıl önce
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 yıl önce
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 yıl önce
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 yıl önce
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 yıl önce
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 yıl önce
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 yıl önce
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 yıl önce
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 yıl önce
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 yıl önce
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 yıl önce
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 yıl önce
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 yıl önce
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 yıl önce
BsRenderAPI.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 yıl önce
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 yıl önce
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 yıl önce
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 yıl önce
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 yıl önce
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 yıl önce
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 yıl önce
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 yıl önce
BsResources.h 584feaa51c Added play on start for audio sources 9 yıl önce
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 yıl önce
BsSamplerState.h 58d28d8ffb Fix missing include 9 yıl önce
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 yıl önce
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 yıl önce
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 yıl önce
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 yıl önce
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 yıl önce
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 yıl önce
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 yıl önce
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 yıl önce
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 yıl önce
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 yıl önce
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 yıl önce
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 yıl önce
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 yıl önce
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 yıl önce
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 yıl önce
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 yıl önce
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 yıl önce
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 yıl önce
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsVertexDataDesc.h eb5d33c976 Post processing: 9 yıl önce
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsVertexDeclaration.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 yıl önce
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce