BearishSun 7cf6abe4a5 Vulkan spot light shadows functional hace 8 años
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit hace 9 años
BsVulkanCommandBuffer.cpp 7cf6abe4a5 Vulkan spot light shadows functional hace 8 años
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass hace 9 años
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 9 años
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanFramebuffer.cpp 4fe38f7bfe Omni-directional shadows running on Vulkan hace 8 años
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform hace 8 años
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanGpuPipelineState.cpp 7cf6abe4a5 Vulkan spot light shadows functional hace 8 años
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources hace 8 años
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 9 años
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 9 años
BsVulkanRenderAPI.cpp 36c515ba66 When logging an error report, log the system information as well hace 8 años
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI hace 9 años
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources hace 8 años
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años