BearishSun aa19851692 Properly handle time wrapping when the range is 0 9 лет назад
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Include a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 лет назад
Source aa19851692 Properly handle time wrapping when the range is 0 9 лет назад
CMakeLists.txt bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 лет назад
CMakeSources.cmake 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад