BearishSun aa19851692 Properly handle time wrapping when the range is 0 9 éve
..
Win32 52970a388f Minor tweaks to follow engine guidelines 9 éve
BsAnimation.cpp c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed 9 éve
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional 9 éve
BsAnimationCurve.cpp 715461f749 Properly handle animation curve evaluation for curves with just one keyframe 9 éve
BsAnimationManager.cpp 4a45674df4 Selection overlay is now properly animated 9 éve
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 éve
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 éve
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 éve
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 éve
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 éve
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 éve
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 éve
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 éve
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 éve
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 éve
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 éve
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 éve
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 éve
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 éve
BsCamera.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 éve
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 éve
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 éve
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 éve
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated 9 éve
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 éve
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 éve
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 éve
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 éve
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 éve
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 éve
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 éve
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 éve
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 éve
BsMesh.cpp f7cb54a2ad Exposed Skeleton to C# 9 éve
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips 9 éve
BsMeshManager.cpp 49e269480e Added import for mesh skeleton 9 éve
BsMeshUtility.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsMultiRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 éve
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPass.cpp a419f4cb4f Postprocessing WIP 9 éve
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 éve
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsPixelUtil.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 éve
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsPrefab.cpp 10e057da7b Prefab fixes: 9 éve
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 éve
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 éve
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 éve
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 éve
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 éve
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 éve
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsRendererMeshData.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsResources.cpp fa03beab16 Hot reload of audio clips 9 éve
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 éve
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 éve
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 éve
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 éve
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 éve
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 éve
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 éve
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 éve
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsTechnique.cpp e4637da406 Added tags to material techniques 9 éve
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 éve
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 éve
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 éve
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 éve
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 9 éve
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 éve
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 éve