BearishSun cbda1f29ad Removing unnecessary variable há 9 anos atrás
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BansheeCore aa19851692 Properly handle time wrapping when the range is 0 há 9 anos atrás
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeEditor cbda1f29ad Removing unnecessary variable há 9 anos atrás
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging há 9 anos atrás
BansheeEngine 4a45674df4 Selection overlay is now properly animated há 9 anos atrás
BansheeFBXImporter dd32259b26 Animation clip splitting functional há 9 anos atrás
BansheeFMOD cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) há 9 anos atrás
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX há 9 anos atrás
BansheeOpenAudio cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BansheeSL 4a45674df4 Selection overlay is now properly animated há 9 anos atrás
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization há 9 anos atrás
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
MBansheeEditor 1ed6a76477 Properly calculate time from animation frame index in animation editor's GUI elements há 9 anos atrás
MBansheeEngine 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader há 9 anos atrás
RenderBeast 4a45674df4 Selection overlay is now properly animated há 9 anos atrás
SBansheeEditor 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request há 9 anos atrás
SBansheeEngine 8de834e01c Animation playback during edit mode for preview purposes (WIP) há 9 anos atrás
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: há 9 anos atrás