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BearishSun 77fd1ec83a Added a way to create new resources in Library Window 10 жил өмнө
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 жил өмнө
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 жил өмнө
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 жил өмнө
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 жил өмнө
BsComponent.h 7466dd0d2f Documentation 10 жил өмнө
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 жил өмнө
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 жил өмнө
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible 10 жил өмнө
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 жил өмнө
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 жил өмнө
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 жил өмнө
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 жил өмнө
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 жил өмнө
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsFont.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 жил өмнө
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGameObject.h d4f4151761 Documentation 10 жил өмнө
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 жил өмнө
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 жил өмнө
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 жил өмнө
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 жил өмнө
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 жил өмнө
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 жил өмнө
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 жил өмнө
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsHString.h 0ddc6c09b5 Working on new UI 10 жил өмнө
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 жил өмнө
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 жил өмнө
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 жил өмнө
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 жил өмнө
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 жил өмнө
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 жил өмнө
BsInput.h df620543a7 Documentation 10 жил өмнө
BsInputFwd.h df620543a7 Documentation 10 жил өмнө
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 жил өмнө
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 жил өмнө
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsMesh.h 0ddc6c09b5 Working on new UI 10 жил өмнө
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 жил өмнө
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 жил өмнө
BsMeshData.h 0ddc6c09b5 Working on new UI 10 жил өмнө
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 жил өмнө
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 жил өмнө
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 жил өмнө
BsOSInputHandler.h 24434868e3 More handle fixes 11 жил өмнө
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 жил өмнө
BsPixelBuffer.h fc8f2b1eaf More documentation 11 жил өмнө
BsPixelData.h 1f31bf9385 Documentation 10 жил өмнө
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsPixelUtil.h 1f31bf9385 Documentation 10 жил өмнө
BsPixelVolume.h 1f31bf9385 Documentation 10 жил өмнө
BsPlatform.h 77fd1ec83a Added a way to create new resources in Library Window 10 жил өмнө
BsPrefab.h 1f31bf9385 Documentation 10 жил өмнө
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 жил өмнө
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 жил өмнө
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 жил өмнө
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 жил өмнө
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 жил өмнө
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 жил өмнө
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 жил өмнө
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 жил өмнө
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 жил өмнө
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 жил өмнө
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 жил өмнө
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 жил өмнө
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsRenderTarget.h 1f31bf9385 Documentation 10 жил өмнө
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 жил өмнө
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 жил өмнө
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 жил өмнө
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 жил өмнө
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 жил өмнө
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 жил өмнө
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 жил өмнө
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 жил өмнө
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 жил өмнө
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 жил өмнө
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 жил өмнө
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 жил өмнө
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 жил өмнө
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 жил өмнө
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsSceneObject.h d4f4151761 Documentation 10 жил өмнө
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 жил өмнө
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 жил өмнө
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 жил өмнө
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 жил өмнө
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 жил өмнө
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsStringTable.h 4df779fdd5 Documentation 10 жил өмнө
BsStringTableManager.h 4df779fdd5 Documentation 10 жил өмнө
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 жил өмнө
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 жил өмнө
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 жил өмнө
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 жил өмнө
BsTexture.h 4df779fdd5 Documentation 10 жил өмнө
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 жил өмнө
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 жил өмнө
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 жил өмнө
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 жил өмнө
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 жил өмнө
BsUUID.h ee9c441334 Proper UUID generation 10 жил өмнө
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 жил өмнө
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 жил өмнө
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 жил өмнө
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 жил өмнө
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 жил өмнө
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 жил өмнө
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 жил өмнө
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 жил өмнө
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 жил өмнө