BearishSun 77fd1ec83a Added a way to create new resources in Library Window 10 yıl önce
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 yıl önce
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 yıl önce
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 yıl önce
BsComponent.h 7466dd0d2f Documentation 10 yıl önce
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 yıl önce
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible 10 yıl önce
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 yıl önce
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 yıl önce
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 yıl önce
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFont.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObject.h d4f4151761 Documentation 10 yıl önce
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 yıl önce
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 yıl önce
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 yıl önce
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 yıl önce
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 yıl önce
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 yıl önce
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 yıl önce
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHString.h 0ddc6c09b5 Working on new UI 10 yıl önce
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 yıl önce
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 yıl önce
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 yıl önce
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 yıl önce
BsInput.h df620543a7 Documentation 10 yıl önce
BsInputFwd.h df620543a7 Documentation 10 yıl önce
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 yıl önce
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 yıl önce
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMesh.h 0ddc6c09b5 Working on new UI 10 yıl önce
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 yıl önce
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 yıl önce
BsMeshData.h 0ddc6c09b5 Working on new UI 10 yıl önce
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 yıl önce
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsOSInputHandler.h 24434868e3 More handle fixes 11 yıl önce
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 yıl önce
BsPixelBuffer.h fc8f2b1eaf More documentation 11 yıl önce
BsPixelData.h 1f31bf9385 Documentation 10 yıl önce
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsPixelUtil.h 1f31bf9385 Documentation 10 yıl önce
BsPixelVolume.h 1f31bf9385 Documentation 10 yıl önce
BsPlatform.h 77fd1ec83a Added a way to create new resources in Library Window 10 yıl önce
BsPrefab.h 1f31bf9385 Documentation 10 yıl önce
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 yıl önce
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 yıl önce
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 yıl önce
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 yıl önce
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 yıl önce
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 yıl önce
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 yıl önce
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderTarget.h 1f31bf9385 Documentation 10 yıl önce
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 yıl önce
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 yıl önce
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 yıl önce
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 yıl önce
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 yıl önce
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 yıl önce
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 yıl önce
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 yıl önce
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 yıl önce
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 yıl önce
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsSceneObject.h d4f4151761 Documentation 10 yıl önce
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 yıl önce
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 yıl önce
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 yıl önce
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 yıl önce
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsStringTable.h 4df779fdd5 Documentation 10 yıl önce
BsStringTableManager.h 4df779fdd5 Documentation 10 yıl önce
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 yıl önce
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 yıl önce
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 yıl önce
BsTexture.h 4df779fdd5 Documentation 10 yıl önce
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 yıl önce
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 yıl önce
BsUUID.h ee9c441334 Proper UUID generation 10 yıl önce
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 yıl önce
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 yıl önce
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 yıl önce
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 yıl önce
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 yıl önce