| .. |
|
Animation
|
6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
|
9 лет назад |
|
Audio
|
584feaa51c
Added play on start for audio sources
|
9 лет назад |
|
GUI
|
71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
|
9 лет назад |
|
Input
|
71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
|
9 лет назад |
|
Interop
|
4036f8a11b
Added missing plugin documentation
|
9 лет назад |
|
Math
|
92321a6b19
Updated manuals
|
9 лет назад |
|
Physics
|
f81fdc1d27
Prefab fixes:
|
9 лет назад |
|
Properties
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 лет назад |
|
Rendering
|
5703dd7eab
Added C# Animation component
|
9 лет назад |
|
Resources
|
92321a6b19
Updated manuals
|
9 лет назад |
|
Scene
|
6a325c9f67
Properly handle root object for generic (non-scene) prefabs
|
9 лет назад |
|
Serialization
|
c195d0e7ae
GUIFieldSelector WIP
|
9 лет назад |
|
Utility
|
7a734eddd0
Exposed default builtin font to C#
|
9 лет назад |
|
MBansheeEngine.csproj
|
71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
|
9 лет назад |
|
MBansheeEngine.csproj.user
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 лет назад |