| .. |
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Blit.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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Clear.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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DebugDraw.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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Default.bsl.asset
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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hace 8 años |
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DeferredDirectionalLight.bsl.asset
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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hace 8 años |
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DeferredIBLFinalize.bsl.asset
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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hace 8 años |
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DeferredIBLProbe.bsl.asset
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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hace 8 años |
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DeferredIBLSetup.bsl.asset
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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hace 8 años |
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DeferredIBLSky.bsl.asset
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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hace 8 años |
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DeferredPointLight.bsl.asset
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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hace 8 años |
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Diffuse.bsl.asset
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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hace 8 años |
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FlatFramebufferToTexture.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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IrradianceAccumulateCubeSH.bsl.asset
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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hace 8 años |
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IrradianceAccumulateSH.bsl.asset
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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hace 8 años |
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IrradianceComputeSH.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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IrradianceComputeSHFrag.bsl.asset
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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hace 8 años |
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IrradianceEvaluate.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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IrradianceProjectSH.bsl.asset
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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hace 8 años |
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IrradianceReduceSH.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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LightGridLLCreation.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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LightGridLLReduction.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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MSAACoverage.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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MSAACoverageStencil.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPBuildHiZ.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPCreateTonemapLUT.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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PPDownsample.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPEncodeDepth.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPEyeAdaptHistogram.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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PPEyeAdaptHistogramReduce.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPEyeAdaptation.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPEyeAdaptationBasic.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPEyeAdaptationBasicSetup.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPFXAA.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPGaussianBlur.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPGaussianDOFCombine.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPGaussianDOFSeparate.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPSSAO.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPSSAOBlur.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPSSAODownsample.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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PPSSRResolve.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPSSRStencil.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPSSRTrace.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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PPTonemapping.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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ReflectionCubeDownsample.bsl.asset
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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hace 8 años |
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ReflectionCubeImportanceSample.bsl.asset
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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hace 8 años |
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ShadowDepthCube.bsl.asset
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9557c20d89
Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends
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hace 8 años |
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ShadowDepthDirectional.bsl.asset
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c57416a765
Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias
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hace 8 años |
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ShadowDepthNormal.bsl.asset
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c57416a765
Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias
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hace 8 años |
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ShadowProject.bsl.asset
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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hace 8 años |
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ShadowProjectOmni.bsl.asset
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1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
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hace 8 años |
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ShadowProjectStencil.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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Skybox.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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SpriteImageAlpha.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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SpriteImageNoAlpha.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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SpriteLine.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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SpriteText.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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hace 8 años |
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TetrahedraRender.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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hace 8 años |
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TiledDeferredImageBasedLighting.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |
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TiledDeferredLighting.bsl.asset
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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hace 8 años |
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Transparent.bsl.asset
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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hace 8 años |