BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
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Win32 feba0092b2 Work on transparent windows and splash screen %!s(int64=10) %!d(string=hai) anos
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes %!s(int64=10) %!d(string=hai) anos
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part %!s(int64=10) %!d(string=hai) anos
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class %!s(int64=10) %!d(string=hai) anos
BsCoreRenderer.h 6138f391bf Adding more per-object parameters for rendering %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab %!s(int64=10) %!d(string=hai) anos
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsFontDesc.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsFontManager.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsFontRTTI.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsGpuParams.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHString.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working %!s(int64=10) %!d(string=hai) anos
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsImporter.h 9993f27e60 Splash screen functional %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsInput.h df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsMaterial.h 157fe12618 New core object sync seems to work for the most part %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer %!s(int64=10) %!d(string=hai) anos
BsMeshBase.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsMeshData.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.h 24434868e3 More handle fixes %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.h fc8f2b1eaf More documentation %!s(int64=11) %!d(string=hai) anos
BsPixelData.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsPixelVolume.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRawInputHandler.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsRenderAPI.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed %!s(int64=10) %!d(string=hai) anos
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library %!s(int64=10) %!d(string=hai) anos
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResources.h a74ef4d6f8 Fixed a recently introduced resource loading issue %!s(int64=10) %!d(string=hai) anos
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object %!s(int64=10) %!d(string=hai) anos
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsStringTable.h 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.h 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
BsSubMesh.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsTextData.h 7a6945b210 Added ScriptCode inspector %!s(int64=10) %!d(string=hai) anos
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsUUID.h ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos