BearishSun 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
DeferredLightPass.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPass.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
NormalVertexInput.bslinc 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
PPBase.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
PPTonemapCommon.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
PPWhiteBalance.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
PerCameraData.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
PerObjectData.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
ResolveCommon.bslinc 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
SkinnedVertexInput.bslinc 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
SpriteImage.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) %!s(int64=9) %!d(string=hai) anos
VolumeRenderBase.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos