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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCollider.h"
- #include "BsVector3.h"
- #include "BsQuaternion.h"
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- /** A collider with sphere geometry. */
- class BS_CORE_EXPORT SphereCollider : public Collider
- {
- public:
- SphereCollider();
- /** Sets the radius of the sphere geometry. */
- virtual void setRadius(float radius) = 0;
- /** Gets the radius of the sphere geometry. */
- virtual float getRadius() const = 0;
- /**
- * Creates a new sphere collider.
- *
- * @param[in] radius Radius of the sphere geometry.
- * @param[in] position Position of the collider.
- * @param[in] rotation Rotation of the collider.
- */
- static SPtr<SphereCollider> create(float radius = 0.0f, const Vector3& position = Vector3::ZERO,
- const Quaternion& rotation = Quaternion::IDENTITY);
- };
- /** @} */
- }
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