BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 роки тому
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 роки тому
DeferredIBLFinalize.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
DeferredIBLProbe.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
DeferredIBLSetup.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
DeferredIBLSky.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 роки тому
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 роки тому
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 роки тому
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 роки тому
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 роки тому
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 роки тому
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 роки тому
LightGridLLCreation.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 роки тому
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 роки тому
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 роки тому
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 роки тому
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 роки тому
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 роки тому
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 роки тому
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 роки тому
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 роки тому
TiledDeferredImageBasedLighting.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
TiledDeferredLighting.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому
Transparent.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 роки тому