BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution hace 8 años
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute hace 8 años
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
DeferredDirectionalLight.bsl 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution hace 8 años
DeferredIBLFinalize.bsl 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available hace 8 años
DeferredIBLProbe.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available hace 8 años
DeferredIBLSetup.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available hace 8 años
DeferredIBLSky.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available hace 8 años
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations hace 8 años
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
IrradianceComputeSHFrag.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations hace 8 años
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) hace 8 años
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader hace 8 años
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date hace 8 años
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes hace 8 años
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPFXAA.bsl 845452c806 Added FXAA hace 8 años
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA hace 8 años
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) hace 8 años
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) hace 8 años
ShadowDepthCube.bsl 517608073c Feature: Various improvements and fixes for shadow rendering hace 8 años
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes hace 8 años
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes hace 8 años
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader hace 8 años
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL hace 8 años
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
TiledDeferredLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
Transparent.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años