BearishSun d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 vuotta sitten
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 vuotta sitten
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 vuotta sitten
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsAnimationCurve.h 362e8f530a Updated docs 9 vuotta sitten
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 vuotta sitten
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 vuotta sitten
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 vuotta sitten
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 vuotta sitten
BsAudioClip.h a774a03552 AnimationClip foundation 9 vuotta sitten
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 vuotta sitten
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 vuotta sitten
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 vuotta sitten
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 vuotta sitten
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 vuotta sitten
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 vuotta sitten
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 vuotta sitten
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 vuotta sitten
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 vuotta sitten
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 vuotta sitten
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 vuotta sitten
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 vuotta sitten
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 vuotta sitten
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 vuotta sitten
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 vuotta sitten
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 vuotta sitten
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 vuotta sitten
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 vuotta sitten
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 vuotta sitten
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsCommonTypes.h 046cd0b6a2 Neater GpuBuffer creation 9 vuotta sitten
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 vuotta sitten
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 vuotta sitten
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 vuotta sitten
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 vuotta sitten
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 vuotta sitten
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 vuotta sitten
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 vuotta sitten
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 vuotta sitten
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 vuotta sitten
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 vuotta sitten
BsDrawOps.h 91df70cddf More work on manuals 9 vuotta sitten
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsFJoint.h 916f246010 Joint fixes: 9 vuotta sitten
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 vuotta sitten
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 vuotta sitten
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 vuotta sitten
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 vuotta sitten
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 vuotta sitten
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 vuotta sitten
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 vuotta sitten
BsGpuParams.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 vuotta sitten
BsGpuPipelineState.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 vuotta sitten
BsGpuProgram.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 vuotta sitten
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 vuotta sitten
BsHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 vuotta sitten
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 vuotta sitten
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 vuotta sitten
BsIndexBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 vuotta sitten
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsMaterial.h 362e8f530a Updated docs 9 vuotta sitten
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 vuotta sitten
BsMaterialParams.h 362e8f530a Updated docs 9 vuotta sitten
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 vuotta sitten
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 vuotta sitten
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 vuotta sitten
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 vuotta sitten
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 vuotta sitten
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 vuotta sitten
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 vuotta sitten
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 vuotta sitten
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 vuotta sitten
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 vuotta sitten
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 vuotta sitten
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 vuotta sitten
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 vuotta sitten
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 vuotta sitten
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 vuotta sitten
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 vuotta sitten
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 vuotta sitten
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 vuotta sitten
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 vuotta sitten
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 vuotta sitten
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 vuotta sitten
BsRenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 vuotta sitten
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 vuotta sitten
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 vuotta sitten
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsRenderStateManager.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 vuotta sitten
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 vuotta sitten
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
BsRenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 vuotta sitten
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 vuotta sitten
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 vuotta sitten
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 vuotta sitten
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 vuotta sitten
BsResources.h 584feaa51c Added play on start for audio sources 9 vuotta sitten
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 vuotta sitten
BsSamplerState.h 58d28d8ffb Fix missing include 9 vuotta sitten
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 vuotta sitten
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 vuotta sitten
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 vuotta sitten
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 vuotta sitten
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 vuotta sitten
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 vuotta sitten
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 vuotta sitten
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 vuotta sitten
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 vuotta sitten
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 vuotta sitten
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 vuotta sitten
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 vuotta sitten
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 vuotta sitten
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 vuotta sitten
BsTexture.h e2fcd6419d Cleaning up render API 9 vuotta sitten
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsTextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 vuotta sitten
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 vuotta sitten
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 vuotta sitten
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsVertexDataDesc.h eb5d33c976 Post processing: 9 vuotta sitten
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsVertexDeclaration.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 vuotta sitten
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 vuotta sitten
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 vuotta sitten
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten