BearishSun d3b00942e8 In-editor compilation 10 years ago
..
BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 years ago
BsManagedComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 years ago
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 years ago
BsManagedSerializableField.cpp d3b00942e8 In-editor compilation 10 years ago
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 years ago
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 years ago
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 years ago
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 years ago
BsScriptDebug.cpp 3fec99f712 New crash reporting functionality tested and working 10 years ago
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 years ago
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 years ago
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptGUIElement.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 years ago
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 years ago
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 years ago
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 years ago
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 years ago
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 years ago
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 years ago
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 years ago
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 years ago
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 years ago
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 years ago
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 years ago
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 years ago
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptResourceManager.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago
BsScriptSceneObject.cpp 059d757ac5 Added a way to find scene objects by name 10 years ago
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 years ago
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 years ago
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptShader.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
BsScriptShaderInclude.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 years ago
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago