BsScriptSceneObject.cpp 15 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. mManagedHandle = mono_gchandle_new(instance, false);
  20. }
  21. void ScriptSceneObject::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  24. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  25. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  26. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  27. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  28. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  29. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  30. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  31. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  32. metaData.scriptClass->addInternalCall("Internal_FindChild", &ScriptSceneObject::internal_findChild);
  33. metaData.scriptClass->addInternalCall("Internal_FindChildren", &ScriptSceneObject::internal_findChildren);
  34. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  35. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  36. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  38. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  39. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  40. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  42. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  43. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  44. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  45. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  46. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  47. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  48. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  49. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  50. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  51. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  52. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  53. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  54. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  55. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  56. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  57. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  58. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  59. }
  60. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  61. {
  62. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  63. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  64. }
  65. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  66. {
  67. if (checkIfDestroyed(nativeInstance))
  68. return;
  69. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  70. }
  71. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  72. {
  73. if (checkIfDestroyed(nativeInstance))
  74. return nullptr;
  75. String name = nativeInstance->mSceneObject->getName();
  76. return MonoUtil::stringToMono(MonoManager::instance().getDomain(), name);
  77. }
  78. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  79. {
  80. if (checkIfDestroyed(nativeInstance))
  81. return;
  82. nativeInstance->mSceneObject->setActive(value);
  83. }
  84. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  85. {
  86. if (checkIfDestroyed(nativeInstance))
  87. return false;
  88. return nativeInstance->mSceneObject->getActive(true);
  89. }
  90. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  91. {
  92. if (checkIfDestroyed(nativeInstance))
  93. return;
  94. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  95. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  96. }
  97. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  98. {
  99. if (checkIfDestroyed(nativeInstance))
  100. return nullptr;
  101. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  102. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  103. if(parentScriptSO == nullptr)
  104. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  105. return parentScriptSO->getManagedInstance();
  106. }
  107. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  108. {
  109. if (!checkIfDestroyed(nativeInstance))
  110. *value = nativeInstance->mSceneObject->getNumChildren();
  111. else
  112. *value = 0;
  113. }
  114. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  115. {
  116. if (checkIfDestroyed(nativeInstance))
  117. return nullptr;
  118. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  119. if(idx >= numChildren)
  120. {
  121. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  122. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  123. return nullptr;
  124. }
  125. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  126. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  127. return childScriptSO->getManagedInstance();
  128. }
  129. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  130. {
  131. if (checkIfDestroyed(nativeInstance))
  132. return nullptr;
  133. String nativeName = MonoUtil::monoToString(name);
  134. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  135. if (child == nullptr)
  136. return nullptr;
  137. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  138. return scriptChild->getManagedInstance();
  139. }
  140. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  141. {
  142. if (checkIfDestroyed(nativeInstance))
  143. {
  144. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  145. return emptyArray.getInternal();
  146. }
  147. String nativeName = MonoUtil::monoToString(name);
  148. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  149. UINT32 numChildren = (UINT32)children.size();
  150. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  151. for (UINT32 i = 0; i < numChildren; i++)
  152. {
  153. HSceneObject child = children[i];
  154. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  155. output.set(i, scriptChild->getManagedInstance());
  156. }
  157. return output.getInternal();
  158. }
  159. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  160. {
  161. if (!checkIfDestroyed(nativeInstance))
  162. *value = nativeInstance->mSceneObject->getWorldPosition();
  163. else
  164. *value = Vector3();
  165. }
  166. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  167. {
  168. if (!checkIfDestroyed(nativeInstance))
  169. *value = nativeInstance->mSceneObject->getPosition();
  170. else
  171. *value = Vector3();
  172. }
  173. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  174. {
  175. if (!checkIfDestroyed(nativeInstance))
  176. *value = nativeInstance->mSceneObject->getWorldRotation();
  177. else
  178. *value = Quaternion();
  179. }
  180. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  181. {
  182. if (!checkIfDestroyed(nativeInstance))
  183. *value = nativeInstance->mSceneObject->getRotation();
  184. else
  185. *value = Quaternion();
  186. }
  187. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  188. {
  189. if (!checkIfDestroyed(nativeInstance))
  190. *value = nativeInstance->mSceneObject->getWorldScale();
  191. else
  192. *value = Vector3();
  193. }
  194. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  195. {
  196. if (!checkIfDestroyed(nativeInstance))
  197. *value = nativeInstance->mSceneObject->getWorldScale();
  198. else
  199. *value = Vector3();
  200. }
  201. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  202. {
  203. if (!checkIfDestroyed(nativeInstance))
  204. nativeInstance->mSceneObject->setWorldPosition(value);
  205. }
  206. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  207. {
  208. if (!checkIfDestroyed(nativeInstance))
  209. nativeInstance->mSceneObject->setPosition(value);
  210. }
  211. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  212. {
  213. if (!checkIfDestroyed(nativeInstance))
  214. nativeInstance->mSceneObject->setWorldRotation(value);
  215. }
  216. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  217. {
  218. if (!checkIfDestroyed(nativeInstance))
  219. nativeInstance->mSceneObject->setRotation(value);
  220. }
  221. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  222. {
  223. if (!checkIfDestroyed(nativeInstance))
  224. nativeInstance->mSceneObject->setScale(value);
  225. }
  226. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  227. {
  228. if (!checkIfDestroyed(nativeInstance))
  229. *value = nativeInstance->mSceneObject->getLocalTfrm();
  230. else
  231. *value = Matrix4();
  232. }
  233. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  234. {
  235. if (!checkIfDestroyed(nativeInstance))
  236. *value = nativeInstance->mSceneObject->getWorldTfrm();
  237. else
  238. *value = Matrix4();
  239. }
  240. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  241. {
  242. if (!checkIfDestroyed(nativeInstance))
  243. nativeInstance->mSceneObject->lookAt(direction, up);
  244. }
  245. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  246. {
  247. if (!checkIfDestroyed(nativeInstance))
  248. nativeInstance->mSceneObject->move(value);
  249. }
  250. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  251. {
  252. if (!checkIfDestroyed(nativeInstance))
  253. nativeInstance->mSceneObject->moveRelative(value);
  254. }
  255. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  256. {
  257. if (!checkIfDestroyed(nativeInstance))
  258. nativeInstance->mSceneObject->rotate(value);
  259. }
  260. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  261. {
  262. if (!checkIfDestroyed(nativeInstance))
  263. nativeInstance->mSceneObject->roll(value);
  264. }
  265. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  266. {
  267. if (!checkIfDestroyed(nativeInstance))
  268. nativeInstance->mSceneObject->yaw(value);
  269. }
  270. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  271. {
  272. if (!checkIfDestroyed(nativeInstance))
  273. nativeInstance->mSceneObject->pitch(value);
  274. }
  275. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  276. {
  277. if (!checkIfDestroyed(nativeInstance))
  278. nativeInstance->mSceneObject->setForward(value);
  279. }
  280. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  281. {
  282. if (!checkIfDestroyed(nativeInstance))
  283. *value = nativeInstance->mSceneObject->getForward();
  284. else
  285. *value = Vector3();
  286. }
  287. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  288. {
  289. if (!checkIfDestroyed(nativeInstance))
  290. *value = nativeInstance->mSceneObject->getUp();
  291. else
  292. *value = Vector3();
  293. }
  294. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  295. {
  296. if (!checkIfDestroyed(nativeInstance))
  297. *value = nativeInstance->mSceneObject->getRight();
  298. else
  299. *value = Vector3();
  300. }
  301. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  302. {
  303. if (!checkIfDestroyed(nativeInstance))
  304. nativeInstance->mSceneObject->destroy(immediate);
  305. }
  306. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  307. {
  308. if (nativeInstance->mSceneObject.isDestroyed())
  309. {
  310. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  311. return true;
  312. }
  313. return false;
  314. }
  315. void ScriptSceneObject::_onManagedInstanceDeleted()
  316. {
  317. mManagedInstance = nullptr;
  318. if (!mRefreshInProgress)
  319. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  320. else
  321. {
  322. mono_gchandle_free(mManagedHandle);
  323. mManagedHandle = 0;
  324. }
  325. }
  326. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  327. {
  328. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  329. mManagedHandle = mono_gchandle_new(managedInstance, false);
  330. return managedInstance;
  331. }
  332. void ScriptSceneObject::_notifyDestroyed()
  333. {
  334. mono_gchandle_free(mManagedHandle);
  335. mManagedHandle = 0;
  336. }
  337. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  338. {
  339. mSceneObject = static_object_cast<SceneObject>(gameObject);
  340. }
  341. }