BearishSun e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=9) %!d(string=hai) anos
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BsFPhysXCollider.h e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=9) %!d(string=hai) anos
BsFPhysXJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysX.h c8f96b70d6 Fixed task scheduler so it properly counts active tasks %!s(int64=10) %!d(string=hai) anos
BsPhysXBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXCharacterController.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXD6Joint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXDistanceJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXFixedJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXHingeJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXMaterial.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXMesh.h 1b7ae019df Various fixes regarding the physics mesh %!s(int64=10) %!d(string=hai) anos
BsPhysXMeshCollider.h e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=9) %!d(string=hai) anos
BsPhysXMeshRTTI.h 1b7ae019df Various fixes regarding the physics mesh %!s(int64=10) %!d(string=hai) anos
BsPhysXPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXPrerequisites.h 1b7ae019df Various fixes regarding the physics mesh %!s(int64=10) %!d(string=hai) anos
BsPhysXRigidbody.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXSliderJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysXSphericalJoint.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos