Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 12 년 전
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
Win32 58b8c0e393 Int and float fields are now draggable 12 년 전
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
CmApplication.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 년 전
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 년 전
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCommandQueue.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmComponent.cpp acc865dc80 Added Name to GameObject 12 년 전
CmCoreObject.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmCoreThread.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 년 전
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 년 전
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 년 전
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 년 전
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 년 전
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 년 전
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 년 전
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 년 전
CmGameObjectManager.cpp 33145efdd1 Added WIP GameObjectField 12 년 전
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 년 전
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmGpuParams.cpp 99f545b06f Added frame allocator 12 년 전
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmGpuProgIncludeImporter.cpp 6feb6ad787 Added Name field to Resource 12 년 전
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmGpuProgramImporter.cpp 6feb6ad787 Added Name field to Resource 12 년 전
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 년 전
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 년 전
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 년 전
CmInput.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 년 전
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshHeap.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 년 전
CmMeshRTTI.h d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 년 전
CmOSInputHandler.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmPass.cpp ef90dfe7e7 Added Color field 12 년 전
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 년 전
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 년 전
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 년 전
CmPlatformWndProc.cpp abc644c627 Modal windows 12 년 전
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 년 전
CmQueryManager.cpp 7214304ace Added Timer queries 12 년 전
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 년 전
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmRenderSystem.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 년 전
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 년 전
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmRenderWindowManager.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 년 전
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 년 전
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 년 전
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 년 전
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 년 전
CmSceneManager.cpp 79961694d3 Started work on C# object serialization 12 년 전
CmSceneObject.cpp acc865dc80 Added Name to GameObject 12 년 전
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 12 년 전
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 12 년 전
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 년 전
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 년 전
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 년 전
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 년 전
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 년 전
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 년 전
CmViewport.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
CmWin32FolderMonitor.cpp d55f242a1c Using std::function and std::bind instead of boost 12 년 전
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전