#3d #game-engine #engine #gamedev

Marko Pintera d64b1452e1 Slight changes in DX11 window creation 13 anos atrás
CamelotClient dfb8b81ded Removed remainining referenced to RenderSystemManager 13 anos atrás
CamelotD3D11RenderSystem d64b1452e1 Slight changes in DX11 window creation 13 anos atrás
CamelotD3D9Renderer d64b1452e1 Slight changes in DX11 window creation 13 anos atrás
CamelotFBXImporter 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 anos atrás
CamelotForwardRenderer 2f668d6cbe Added depth stencil state 13 anos atrás
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders 13 anos atrás
CamelotGLRenderer afc811967c Modified window creation parameters so they're more intuitive 13 anos atrás
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 anos atrás
CamelotRenderer d64b1452e1 Slight changes in DX11 window creation 13 anos atrás
CamelotUtility e43692cee0 Ability to specify depth stencil buffer format 13 anos atrás
CamelotRenderer.sln 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 anos atrás
Dependencies.txt d71ac4d2a8 OIS works 13 anos atrás
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 anos atrás