BearishSun d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands 9 tahun lalu
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BansheeCore 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones 9 tahun lalu
BansheeD3D11RenderAPI c62f5e09fa Fixing crash on shutdown 9 tahun lalu
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 tahun lalu
BansheeEditor d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands 9 tahun lalu
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 tahun lalu
BansheeEngine 9a6ee5a831 Root motion import implemented 9 tahun lalu
BansheeFBXImporter 9a6ee5a831 Root motion import implemented 9 tahun lalu
BansheeFMOD cde0fbf269 Fixing documentation errors 9 tahun lalu
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 tahun lalu
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 tahun lalu
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 tahun lalu
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 tahun lalu
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 tahun lalu
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 tahun lalu
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader 9 tahun lalu
BansheeUtility 9a8244ddc4 Renaming a folder in project library no longer causes a full reimport of all files in that folder 9 tahun lalu
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 tahun lalu
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 tahun lalu
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 tahun lalu
MBansheeEditor d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands 9 tahun lalu
MBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 tahun lalu
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes 9 tahun lalu
SBansheeEditor f243fadd5e Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded 9 tahun lalu
SBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 tahun lalu
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 tahun lalu