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Animation
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472f4c82b3
Properly render skinned mesh even when no animation is running
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9 anni fa |
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Audio
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584feaa51c
Added play on start for audio sources
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9 anni fa |
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GUI
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57bec2f508
Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely
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9 anni fa |
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Input
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d81c51949e
Input events marked as used (i.e. by GUI) can now be detected by C# code
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9 anni fa |
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Interop
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4036f8a11b
Added missing plugin documentation
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9 anni fa |
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Math
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92321a6b19
Updated manuals
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9 anni fa |
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Physics
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f81fdc1d27
Prefab fixes:
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9 anni fa |
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Properties
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 anni fa |
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Rendering
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5703dd7eab
Added C# Animation component
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9 anni fa |
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Resources
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92321a6b19
Updated manuals
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9 anni fa |
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Scene
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6a325c9f67
Properly handle root object for generic (non-scene) prefabs
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9 anni fa |
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Serialization
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52970a388f
Minor tweaks to follow engine guidelines
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9 anni fa |
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Utility
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7a734eddd0
Exposed default builtin font to C#
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9 anni fa |
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MBansheeEngine.csproj
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1013f619e0
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git
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9 anni fa |
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MBansheeEngine.csproj.user
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 anni fa |