BearishSun ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion %!s(int64=8) %!d(string=hai) anos
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution %!s(int64=8) %!d(string=hai) anos
DeferredIBLFinalize.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
DeferredIBLProbe.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
DeferredIBLSetup.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
DeferredIBLSky.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated %!s(int64=8) %!d(string=hai) anos
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl.asset ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion %!s(int64=8) %!d(string=hai) anos
Transparent.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos